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Galuil's Warming Sun

2nd-level conjuration (Solarmancy)
Casting Time: 10 minutes (ritual)
Range: 5 feet
Components: V, S, M (An Uncommon or rarer Sunstone)
Duration: 8 hours

You gather sunlight and the gifts of divine warmth into a miniature sphere of warming, soothing light that is akin to the sun. When you create this miniature sun, it is a 5 foot sphere, you choose the color of the sphere, and you choose whether or not it emits 60 feet of bright light and 60 feet of dim light, or just 30 feet of dim light.

The sun lasts for the duration or until it is targeted with a Darkness spell, a Dispel Magic spell, or you move more than 10 feet away from the sun.

For the duration, any creature that is within the light of the miniature sun does not feel the effects of Extreme Cold, and creatures that enter the light of the sun that are wet or soaked, become magically dried within 1 minute.

In addition to this, friendly creatures of your choice within the light of Galuil’s Warming Sun add a d4 to any Hit Dice they roll to regain hit points, Perception checks made to spot threats, and to Constitution saving throws to shrug off a disease, poison, or a reduction in maximum hit points.

If you cast this spell in the same spot for a year, it becomes permanent.


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