Favorable Winds
Spell Lists: Bard, Druid, Ranger, Sorcerer
2nd-level conjuration
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a mature dandelion)
Duration: Concentration, up to 1 hour
You summon a mirthful nature spirit in a space which is a 5-foot cube within range. It has the appearance of a transparent flying fey or beast of your choice. As a bonus action, you can move the spirit up to 30 feet to a space you can see. A moderate wind circles in an area within 30 feet of the spirit. The wind protects and aids creatures of your choice; ranged weapon attacks against them that pass through the area have their range reduced by 30 feet (to a minimum of half), while their own have their range increased by 30 feet (to a maximum of doubled), and if they have a flying speed, it is increased by 10 feet while in the area.
The winds hinder all other creatures; ranged weapon attacks suffer the opposite effects for them, and if they fly, the area is difficult terrain for them.
When a creature you can see in the area is the target of a ranged weapon attack, you can use your reaction to cause the roll to have advantage or disadvantage. The spirit disappears after you use this reaction a number of times equal to 1 + your spellcasting modifier (minimum of twice).

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