BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Dragon Knights

The Dragon knights are an order of non dragon related creatures that have been chosen and trained as campions and guards for the whole of dragon kind. these knights are in three orders, based on which race of dragon or half dragon trains you. These three orders are focused on different styles of abilities. The order of the metallic dragon knights are protectors and guardians, the shields of the order that assist in protecting and guarding the dragons and their treasures. The order of Chromatic dragon knights are focused on the attack and offensive potential of their chromatic mentors, they are the spears of the order. The order of the Gem dragon Knights are focused on the utility and knowledge aspects of their teachers.

The three orders of dragon knights all share one tree of base features and each order has another feature they gain as well when you gain a level in this prestige class. to be a draconic Knight, you must have spell casting features, proficiency in some form martial weapon, and have a draconic mentor to teach you.

Base Features:

1] Spell Blade: When you cast a spell that deals the same damage type as your draconic mentor, add [D(2*Prof bonus)] of that damage to your next weapon attack

2] Extra Attack: when you take the attack action on your turn, you can make an extra melee attack. one of these melee attacks can be replaced with a cantrip

3] Caster Styles(Choose one of the following styles:

  • Gem: When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw against your spell caster DC. On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Metal: You can manifest protective wings that can shield you or others. When you or another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target’s AC equal to your proficiency bonus against that attack roll, potentially causing it to miss. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Chromatic: When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Foci Mastery: Listed Here

4]

5]

Metallic Features:

1] Battle Caster: Add your spell casting modifier to concentration effects

2]Spell Shield: as a reaction when you cast a spell that deals damage of the type of your draconic mentor, choose one ally you can see, they gain temporary hp equal to the spell level, You can use this reaction an amount of times equal to your proficiency bonus

3]Magic Scales: when you cast a spell that effects ac, add half your proficiency bonus to the Ac Effect

Gem Features:

1] Battle Tactician: You gain expertise in the Martial Skill and can use the help action as a bonus action

2] Psionic Reverberation: as a bonus action you channel the psionic energy of your mentor and from a duplicate made of your will, this duplicate last for 1 mn, has an AC of your spell save DC, health equal to your caster level. You can make spells and attacks and other effects that would have to originate from your square instead come from your duplicate, your threated range for attacks of opportunity also around your duplicate. When you take damage, you can as a reaction switch places with your Duplicate consume it in the process. You can expend a spell slot of first level or higher to make an additional melee attack as a part of your attack action, this attack must originate from your Duplicate's Square, every level above 1st deals an extra d8 damage to that attack, when you use this ability it activates your spell blade. once you have summoned the Duplicate you must complete a short rest before you can summon another one.

3] Knowledge Link: As a bonus action, you may create a psionic link between you and an ally, transferring the magical prepared knowledge between the two of you. You can cast a spell from their prepared spells, or known spells, consuming the link. you can only have one of these links at a time, and it can only be used Proficiency bonus times per long rest

Chromatic Features:

1] Draconic Smite: When You cast a spell that has an effect on the next attack you make, the casting time for that spell becomes a part of the attack

2] Magical Striker: You have advantage on spell attacks

3]Elemental Devastation: Once per short or long rest, when you cast a spell that deals damage the damage type of your mentor, it deals an additional PBd6 of the elemental dealt in the spell, this damage ignores resistances.


Comments

Please Login in order to comment!