Death Domain
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as
| Cleric Level | Spells |
|---|---|
| 1st | False Life, Ray of Sickness |
| 3rd | Blindness/Deafness, Ray of Enfeeblement |
| 5th | Animate Dead, Vampiric Touch |
| 7th | Blight, Death Ward |
| 9th | Antilife Shell, Cloudkill |
Battlefield Spectre
When you choose this domain at 1st level, you gain proficiency with martial weapons.
Additionally At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Reaper
At 1st level, you learn one necromancy cantrip of your choice from any spell list, this cantrip counts as a domain spell.
When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
Channel Divinity: Touch of Death
Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.
Inescapable Destruction
Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage.
Divine Strike
At 8th level, you gain an empowerment to your divine abilities based on your sect.
-Templar: Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
-Priest: you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Improved Reaper
Starting at 17th level, when you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.

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