BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Death Domain

The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as

Cleric LevelSpells
1stFalse Life, Ray of Sickness
3rdBlindness/Deafness, Ray of Enfeeblement
5thAnimate Dead, Vampiric Touch
7thBlight, Death Ward
9thAntilife Shell, Cloudkill
Battlefield Spectre

When you choose this domain at 1st level, you gain proficiency with martial weapons.
Additionally At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Reaper

At 1st level, you learn one necromancy cantrip of your choice from any spell list, this cantrip counts as a domain spell.

When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.

Channel Divinity: Touch of Death

Starting at 2nd level, you can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.

Inescapable Destruction

Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage.

Divine Strike

At 8th level, you gain an empowerment to your divine abilities based on your sect.
-Templar:
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
-Priest: you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Improved Reaper

Starting at 17th level, when you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.


Comments

Please Login in order to comment!