Crimson Anchor
Conjuration cantrip (Sanguimancy)
Casting Time: 1 action
Range: 20 feet
Components: V, S, M (Blood)
Duration: Instantaneous
You use the most basic abilities of a sanguimancer to call blood towards you. Choose a creature within 20 feet of you that has blood. The creature must make a Strength saving throw or be pulled 10 feet in your direction, taking 1d6 points of necrotic damage.
At Higher Levels: This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

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