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Conjure Distraction

Spell Lists: Bard, Sorcerer, Wizard
2nd-level Illusion
Casting Time: 1 action
Range: 200 feet
Components: S, M (a cricket’s leg)
Duration: Concentration, up to 1 minute

An illusory noise begins emanating from a point you can see in range. You determine what the noise sounds like, including its volume. As a bonus action on your subsequent turns, you can change the volume of the noise, and the point it originates from.

If a creature within 10 feet of the noise’s origin uses their action to examine the sound, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.


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