Conflicted Soul Patron
Some warlocks are not settled with simply making a deal with one force of immeasurable power and as such seek to strike a bargain with two great beings. These warlocks must be vigilant to keep balance between the powers they have borrowed or even tilt these scales when the situation benefits them.
These bargains are most often made with celestials and fiends however this isn't always true, faustian bargains can be made with any two powerful beings.
The effects of this Subclass count as Arcane in addition to Divine.
Expanded Spell List
The Conflicted Soul Bargain lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Conflicted Soul Spells
| Spell Level | Spells |
|---|---|
| 1 | bane, bless |
| 2 | lesser restoration, pyrotechnics |
| 3 | call lightning, mass healing word |
| 4 | divination, wall of fire |
| 5 | antilife shell, greater restoration |
Eldritch Scale:
At 1st level, You may cast the Eldritch Secret granted by both of your patrons as an action, doing so creates a spectral scale upon the battlefield which functions as follows:
-It creates two "Plates" which are 5 foot diameter aoes, with a 5ft empty space in between them
- Whichever creature has a higher "advantage/disadvantage" stack on either "the next X" or "until _ ends", imposes the opposite dice modification on the other aoe(e.g plate 1 = 2 adv, plate 2 = 1 dis, plate 2 gains an additional stack of dis. Plate 1 = 1 dis, plate 2 = 0, plate 2 gains adv, ect)
- When you cast this secret with additional sparks, you may increase the size of the plates, 5ft per spark (2 = 10ft diameter, 3 = 15ft diameter ect).
- When multiple creatures are on one plate, you total all of the adv/dis and use it for that plate.
- The eldritch scale fades at the beginning of your next turn.
- You may cause all creatures of your choice in one of the two plates to suffer the effects of one invocation which modifies damage dealing cantrips.
Both sides of the Pendulum
At 1st level, as one who has made a bargain with the angelic and demonic your actions and fate are forever tied to those forces. You learn both the infernal and celestial languages.
You now have a scale of balance that ranges from -2 to +2. You start at 0.
Whenever you receive advantage, whether self-imposed or otherwise, increase your balance by 1. Whenever you receive disadvantage, reduce your balance by 1. If you are at your maximum balance (+2), you cannot receive advantage from any source. If you are at minimum balance (-2), you cannot receive disadvantage. Whenever you have exactly 0 balance, you are considered “in balance”.
Additionally, you can use a bonus action to grant yourself advantage or disadvantage on one attack roll, ability check, or saving throw.
Balance Trigger
At 6th level, when you are in balance you can choose not to receive advantage or disadvantage from any source once per turn. Additionally, you gain the following features;
Angel Trigger. While your balance scale is at least 2, you gain resistance to radiant damage and you can roll and regain 1d6 hit points at the end of each of your turns (you cannot be brought above half hp due to this healing).
Devil Trigger. While your balance scale is at least -2, you gain resistance to necrotic damage and when you damage a creature you deal an additional 1d6 force damage.
Purchased Karma
At 10th level, when in pinch you can alway buy your fate from your patrons. Your balance scale increases to -5 to +5.
Additionally, as a bonus action, you can spend Warlock spell slot to reduce your to -5, or you can gain 1 Warlock spell slot by increasing your balance to 5. This does not work if your ending balance after the modification would "exceed" your balance scale maxes.
Once you have done so, you cannot do so until you complete a short or long rest.
Push and Pull
At 14th level, as you grow your ability to barter power from your patrons they begin to tempt you more and more to their side. You gain the following benefits while in these respective states;
Angel Trigger. When you make an attack roll against a creature with disadvantage, you deal necrotic damage equal to the result of the higher roll to that creature.
Devil Trigger. When you make an attack roll with advantage, you can record the result the lower roll. The next time a creature makes an attack roll against you you can replace the result with that roll before you know the original result.
Additionally, while you are in balance you gain the following benefit; When a creature within 30ft. of you that you can see makes an attack roll, saving throw, or ability check with either advantage or disadvantage you can as a reaction, remove the advantage or disadvantage.

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