Common Materials
Bamboo
Material Type: Organic
Rarity: Common
Tools: Woodcarvers
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Lightweight | Flexible | Blunt |
| Slippery Grip | Cheapskate | Lightweight |
Bone
Material Type: Organic
Rarity: Common
Tools: Woodcarvers
Difficulty DC: 10
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Hollow | - | Spiked |
Bread
Its bread. Why? Why not. Battle Baguette!
Material Type: Organic
Rarity: Common
Tools: Cooks
Difficulty DC: 9
Crafting Time Multiplier: X .05
| Handle | Binding | Head |
|---|---|---|
| Lightweight | Lightweight | Lightweight |
| Soft | Soft | Soft |
| CheapSkate | CheapSkate | CheapSkate |
Copper
Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Sterile | Flexible | Lightning Rod |
Glass
Material Type: Stone
Rarity: Common
Tools: GlassBlowers
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Breakable 5 | Breakable 5 | Breakable 5 |
| Jagged Edge | Jagged Edge | Jagged Edge |
| Dangerous | Dangerous | Dangerous |
| Sharpened |
Iron
Iron is the default material used when crafting weapons and armor. It is solid and reliable, but offers no special traits or enhancements.
Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| - | - | - |
Lead
Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 12
Crafting Time Multiplier: X 1.25 Hours
| Handle | Binding | Head |
|---|---|---|
| Heavy | Heavy | Heavy |
| Poisonous |
Scrap
Scrap is gained whenever you fail to craft a part, or is destroyed due to a property, or external source. You gain half the materials used in the original part as scrap, if the part costs less than 1 to craft, no scrap is gained
Material Type: Roll a d8: 1-2 Metal, 3-4 Stone, 5-6 Organic, 7-8 Monstrous
Rarity: Common
Tools: [Based on material type: Smiths - Metal, Woodcarvers - organic and monstruous, Masons - Stone]
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Wild Positive | Wild Positive | Wild Positive |
| Wild Negative | Wild Negative | Wild Positive |
| Wild Negative |
Stone
Material Type: Stone
Rarity: Common
Tools: Masons
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Heavy | - | Blunt |
Tin
Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 11
Crafting Time Multiplier: X 1
| Handle | Binding | Head |
|---|---|---|
| Lightweight | Lightweight | Soft |
Weak Construct
The part itself is a construct. Granted its the weakest form there is, just being alive. This can be made by making a golem/construct in the shape of the part, or by carving/reforging an existing construct thats CR 1 or lower
If Carved or Reforged, it retains its mental stats and alignment. If crafted, rollits stats and you choose its alignment.
Material Type: Monstrous or Alchemical
Rarity: Common
Tools: [Smiths/masons/woodcarvers (When Crafted using an existing construct) OR Tinkers(To Craft a new one)]
Difficulty DC: 12
Crafting Time Multiplier: X 1.25 Hours
| Handle | Binding | Head |
|---|---|---|
| Sentient | Sentient | Sentient |
Wood
Wood is the most common material you can make any parts out of. Wooden parts are mediocre, but easy to come by.
Material Type: Organic
Rarity: Common
Tools: WoodCarvers
Difficulty DC: 9
Crafting Time Multiplier: X 0.5 Hours
| Handle | Binding | Head |
|---|---|---|
| LightWeight | Cheapskate | Blunt |
| CheapSkate | - | CheapSkate |

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