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Common Materials

Bamboo

Material Type: Organic
Rarity: Common
Tools: Woodcarvers
Difficulty DC: 11
Crafting Time Multiplier: X 1

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LightweightFlexibleBlunt
Slippery GripCheapskateLightweight
Bone

Material Type: Organic
Rarity: Common
Tools: Woodcarvers
Difficulty DC: 10
Crafting Time Multiplier: X 1

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Hollow-Spiked
Bread

Its bread. Why? Why not. Battle Baguette!
Material Type: Organic
Rarity: Common
Tools: Cooks
Difficulty DC: 9
Crafting Time Multiplier: X .05

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LightweightLightweightLightweight
SoftSoftSoft
CheapSkateCheapSkateCheapSkate
Copper

Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 11
Crafting Time Multiplier: X 1

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SterileFlexibleLightning Rod
Glass

Material Type: Stone
Rarity: Common
Tools: GlassBlowers
Difficulty DC: 11
Crafting Time Multiplier: X 1

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Breakable 5 Breakable 5Breakable 5
Jagged EdgeJagged EdgeJagged Edge
DangerousDangerousDangerous
Sharpened
Iron

Iron is the default material used when crafting weapons and armor. It is solid and reliable, but offers no special traits or enhancements.
Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 11
Crafting Time Multiplier: X 1

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Lead

Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 12
Crafting Time Multiplier: X 1.25 Hours

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HeavyHeavyHeavy
Poisonous
Scrap

Scrap is gained whenever you fail to craft a part, or is destroyed due to a property, or external source. You gain half the materials used in the original part as scrap, if the part costs less than 1 to craft, no scrap is gained
Material Type: Roll a d8: 1-2 Metal, 3-4 Stone, 5-6 Organic, 7-8 Monstrous
Rarity: Common
Tools: [Based on material type: Smiths - Metal, Woodcarvers - organic and monstruous, Masons - Stone]
Difficulty DC: 11
Crafting Time Multiplier: X 1

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Wild PositiveWild PositiveWild Positive
Wild NegativeWild NegativeWild Positive
Wild Negative
Stone

Material Type: Stone
Rarity: Common
Tools: Masons
Difficulty DC: 11
Crafting Time Multiplier: X 1

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Heavy-Blunt
Tin

Material Type: Metal
Rarity: Common
Tools: Smiths
Difficulty DC: 11
Crafting Time Multiplier: X 1

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LightweightLightweightSoft
Weak Construct

The part itself is a construct. Granted its the weakest form there is, just being alive. This can be made by making a golem/construct in the shape of the part, or by carving/reforging an existing construct thats CR 1 or lower
If Carved or Reforged, it retains its mental stats and alignment. If crafted, rollits stats and you choose its alignment.
Material Type: Monstrous or Alchemical
Rarity: Common
Tools: [Smiths/masons/woodcarvers (When Crafted using an existing construct) OR Tinkers(To Craft a new one)]
Difficulty DC: 12
Crafting Time Multiplier: X 1.25 Hours

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SentientSentientSentient
Wood

Wood is the most common material you can make any parts out of. Wooden parts are mediocre, but easy to come by.
Material Type: Organic
Rarity: Common
Tools: WoodCarvers
Difficulty DC: 9
Crafting Time Multiplier: X 0.5 Hours

HandleBindingHead
LightWeightCheapskateBlunt
CheapSkate-CheapSkate


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