Building a Character
1) Origin, this is where your from, it gives some depth to your character, potential unique knowledge and perspective for the campaign, and special adaptations to your home environment.
2) Race, this is what you are, there is a variety of unique races all with unique cultures and subcultures as well as rich histories within the world.
3) Class, this is what you do, it is also the main source of your characters "role" in the team and determines the majority of the abilities that you can use
3.5) Subclass(See Each Class), this is the unique niche or core idea within the class that you can choose to further specialize into one concept.
4)Weapons And Equipment, this section is what you have, and allows you to reference and choose the type of weapons and armors you will use, choosing exactly how you want to fight.
5) Force, each class is designated to draw its power from a certain concept or "force". Based on which one your class is connected to, you may gain additional bonuses from delving further into that force, or you can branch into another of the options.
"Faith" Gives an additional "Channel Divinity" option, based on the chosen god, players without a base channel divinity may use this once per week or "cycle" depending on how their campaign is tracked. The actual skill trees allow access to "divine spells" divine tools, and skills
"Nature" Something related to channeling aspects or elements of nature.
Ley Powers, Primal ___s
"Discipline" Various techniques and modifications that can be learned. Stances, Techniques, Spell Mods
6) Skills and Proficiencies, Your class, origin, and many other sources provide proficiencies, Skills and tools have various uses which are listed here.

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