BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Armor and Shields

Armor & Shields

Shield Types

Shields are divided into three categories:
Light
Medium
Heavy
If a source does not specify the category of shield you are proficient in, it is the highest category of armor you are proficient in.

Properties(Armor)

-Bulky. Your speed is reduced by 5 feet, unless you exceed the STR requirement by at least 2.
-DR (Damage Reduction).When you would take non-magical bludgeoning, piercing, or slashing damage, reduce the damage by a set amount, indicated under the armor's Traits (to a minimum of 0). The reduction is applied to the INITIAL damage total, before all other modifiers (including resistances, vulnerability, etc).
-Loud. You have disadvantage on stealth checks that rely on sound.
-Metal. This armor counts as metallic for effects that reference such equipment, such as Heat Metal.
-Parry. If a creature hits you with a melee weapon attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus (round down) to your AC for that attack, potentially causing it to miss. If you do so while wielding two parrying weapons, you add your entire proficiency bonus instead. You can not parry a weapon that is two or more size categories larger than the parrying weapon(s).
-Warm. While wearing this armor, you have advantage on saving throws against the effects of extreme cold (DMG p 110), but disadvantage on saving throws against the effects of extreme heat.

Armor

NameType_______AC_______PrereqsPropertiesTraitsWeightCost
LeatherLight11 + dex---8 lb5 gp
Gambeson(Studded Leather)Light11 + dex(Max3)Str 9Protection, BulkyYour Damage Reduction is half your proficiency rounded down10 lb10 gp
Jack ChainsLight12 + dexStr 9Loud, Metal-13 lb45 gp
HideMedium13 + Dex(max 2)-Warm-12 lb10 gp
Chain ShirtMedium13+ Dex (max 3)Str 11Metal-20 lb50 gp
Breast PlateMedium14 + Dex (Max 2)Str 11Bulky, Metal-20 lb400 gp
Chain MailMedium14 + Dex( Max 3)Str 13Bulky. Metal, Loud-45 lb200 gp
HalfPlateMedium15+ Dex( Max 2)Str 15Protection, Bulky, Loud, MetalYour Damage Reduction is half your proficiency Rounded Down40 lb750 gp
ThickHideHeavy15 + Dex(Max 1)Str 13Warm-35 lb30 gp
ScaleMailHeavy15Str 13Protection, Bulky, Loud, MetalYour Damage Reduction is half your proficiency Rounded Up45 lb75 gp
HauberkHeavy16Str 13Protection, Bulky, Loud, MetalYour Damage Reduction is half your proficiency Rounded Up50 lb150 gp
Splint MailHeavy17Str 15Protection, Bulky, Loud, MetalYour Damage Reduction is half your proficiency Rounded Up60 lb200 gp
Full PlateHeavy18Str 17Protection, Bulky, Loud, MetalYour Damage Reduction is your proficiency65 lb1500

Shields

NameTypeACSizePrereqsPropertiesTraits
BucklerLight+1S-ParryWearing this shield counts as having a free hand, this free hand cannot be used to wield another shield or a weapon, but can be used for spell casting purposes or the ammunition property
PaviseMedium+2MStr 13-As a bonus action, you can plant this shield in the ground. When planted you no longer wield the shield, but it acts as 1/2 cover.
StandardMedium+2M---
StrappedMedium+2M--The shield takes an action to don or doff. Attempts to disarm you of this shield have disadvantage
Kite ShieldHeavy+2MStr 15Parry
TowerHeavy+3LStr 15BulkyYou can use your reaction to gain three quarters cover against harmful area-of-effects such as breath weapons or spells when targeted by such effects, unless the effect travels around corners. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect.
Helmet

- To gain the benefits of a shield or helmet, you must have proficiency with the specific category of shields/helmets
- You only gain the benefits of a helmet while wearing armor from the same category (light,medium, or heavy)
- You can don or doff a helmet as a bonus action.

____Name____TypeDescription
Part HelmLightYou have advantage on saving throws against being Dazed or Stunned by a weapon attack.
Half HelmMediumYou have a -1 penalty to initiative rolls. Any damage reduction provided by your armor increases by 1. You have advantage on saving throws against being Dazed or Stunned by a weapon attack.
Full HelmHeavyYou have a -2 penalty to initiative rolls. Any damage reduction provided by your armor increases by 2. You have advantage on saving throws against being Dazed or Stunned by a weapon attack.


Comments

Please Login in order to comment!