Absorb Life
1st-level necromancy (hemomancy)
Casting Time: 1 reaction, which you take when you see a creature with blood within 30 feet of you dies
Range: 30 feet
Components: S
Duration: Instantaneous
You drain the residual life force in the last breath of a creature within the spell's range. You regain a number of hit points equal to 1d12 + the creature's Constitution modifier (minimum of +1).
Amplify 1. Instead of healing yourself, you restore the same amount of hit points to a creature of your choice within the spell's range.
At Higher Levels. When you cast this spell with a spell slot of 2nd level or higher, the healing increases by 1d12 for each slot level above 1st.

Comments