Aberrant Spirit
Before the world was shaped, horrible things slithered
about the darkness. Strange creatures which lived beyond our existence and even now, they gnaw the
roots of the world, trapped below the material plane.
Goals:
____
Formless Archon
Medium Aberration(Shapechanger)
Armor Class Bonus +1
Speed 30 ft., climb 30 ft.
Damage Resistances acid, Psychic
Senses blindsight 60 ft. (blind beyond this radius)
Languages Primordial, and any languages you know
ACTIONS
- Pseudopod. The archon can use an action to make a manifest weapon attack, all creatures within 5ft must make a dex save against the attack roll vs taking the damage. If the attack is a grapple attempt it affects all creatures within 10ft as well, however all creatures except one are released from this grapple at the end of your next turn.
- Formless. The archon Is immune to the prone, deafened, and charmed condition.
Eldritch Origin
Beginning at 1st level, You are occupied by an alien spirit of a creature that defies perception. Your spirit mantle damage reduction also includes Psychic damage, and your Unleash aura ability ___
Your Manifest weapon takes the form of Whip. Which deals Psychic damage, and
Amorphous Shape
3rd-level Formless Spirit feature
The oozing Spirit bound to your soul allows you to reshape yourself in unnatural ways. You can move through gaps as narrow as 1-inch without having to squeeze. However, this ability has no effect
on anything you are wearing or carrying.
You also gain the Ethereal Tendril Aspect. It does not count against your number of Unsealed Aspects and it cannot be replaced with another Unsealed Aspect.
If you already know Ethereal Tendril, you gain another Unsealed Aspect of your choice.
Channel Divinity: Grasping Darkness
also at 3rd level, you gain an additional channel divinity option which you can use to trap your foes in a hungering shadow. As an action you open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.
The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area must make a Dexterity save against your vessel DC vs being restrained until the start of its next turn.
This darkness lasts until 1 minute has passed, or you conjure another instance of the darkness.
Drain Vitality
At 7th level, While in Archon Form, you can use a bonus action to force any creatures under the effect of grasping darkness or grappled by you to make a Constitution saving throw. On a failed save, they take 2d8 acid damage and your temporary hit points increase by half the total acid damage dealt. Your temporary hit points cannot exceed twice your level.
This acid damage increases at certain Vessel levels: at
9th (3d8), 13th (4d8), 17th (5d8), and 20th level (6d8).
Consume Strike
At 13th level, Your Spirit hungers for the power of others. Whenever your Archon Form is hit by an attack, you can use your reaction to temporarily consume the memory of that attack.
The first attack you make before the end of your next turn morphs into a gelatinous mockery of the attack you consumed. On hit, it applies the damage and effects from the attack you consumed instead of a Manifest weapon attack.
Primordial Entropy
Finally at 20th level, You and the Aberrant Spirit bound to you have become one force of entropy. Your Archon Form gains the following benefits:
- You assume the true appearance of your Formless Spirit.
- You gain immunity to acid and psychic damage, and whenever you deal acid damage, you ignore resistance to acid and psychic damage and you treat immunity to acid damage as resistance.
- One more feature

Comments