Details
Base Difficulty: Average (2)
Concentration: No
Skill: Void Magic
Range: Self
Effect: Ask one question about events that will unfold within the next 24 hours. The GM must provide the caster with a truthful answer, though it may be cryptic or vague. Whether the spell was successful or not, the caster may not ask again about the same events for the remainder of the session.
Additional Effects
Commune is eligible for the following additional effects.
Effect |
Difficulty Modifier |
Quicksilver Reflexes |
+0 |
Scry |
+1 |
Empowered |
+1 |
Additional Questions |
+1 |
Flash of Precognition |
+2 |
Cheat Death |
+2 |
Quicksilver Reflexes: Instead of asking a question about events, the caster adds 2 Successes to the results of any checks they make to determine initiative during the next structured encounter they participate in.
Scry: Instead of asking a question about events, the caster may learn the location of one silhouette 0 item within long range. The caster must know what item they are looking for before they cast the spell, and the spell does not reveal how to get through any obstacles such as locked doors, hidden passages, or traps.
Empowered: The caster may ask a question about events that will unfold within the next month.
Additional Questions: The caster may ask one additional question about events. In addition, after casting the spell, the caster may spend 2 Advantage to ask another additional question about events (and may trigger this multiple times, spending 2 Advantage each time).
Flash of Precognition: In addition to asking a question, once before the end of the current encounter, the caster may add 1 Success to the results of one of their checks. In addition, once before the end of the current encounter, they may add 1 Failure to the results of a check targeting them. In addition, after they cast the spell, the caster may spend 3 Advantage to add 2 Success to the results of one of their checks, and add 2 Failure to the results of a check targeting them, instead of this effect's normal benefits.
Cheat Death: In addition to asking a question, the caster foresees a possible doom for themselves in the next 24 hours. Once before the end of the current session, when the caster would otherwise be incapacitated or killed, they may spend a Story Point to instead suffer wounds and strain until they reach (but do not exceed) their wound and strain thresholds. Their survival should be described narratively, taking into account that they "saw" their potential death coming.