The Ironfang Clan
“A blade dulls if it rests too long. So we do not rest.”
The Ironfang Clan is a nomadic dragonborn culture bound by ritual, motion, and draconic heritage. Revered for their honor and feared for their trials, they wander Ashara as guardians, hunters, and mercenaries — never settling, never resting. Said to be shaped by metallic bloodlines and ancient fire, their people whisper of a prophecy that one day, a storm-eyed nomad will unite them and root them in a land of steel.
Dominant Species:
- Metallic Dragonborn (majority)
- Kobolds and other draconic-blooded beings
- Some adopted non-draconic members proven through ritual
Beliefs & Traditions:
- Motion is sacred — to remain too long in one place is to decay
- Truth, challenge, and integrity define a person
- Disrespecting ancestors, lying, or failing in sacred trials can result in exile
- The clan values action, resilience, and spiritual fire
Livelihood & Survival:
- Trade rare monster parts, herbs, and draconic alchemical goods
- Protect merchants and caravans in wild or unguarded zones
- Sometimes aid blacksmiths, forgemasters, or magical crafters in exchange for equipment and materials
Key Rite: Trial of the First Fang
- A solo hunt undertaken upon adulthood
- Success earns the title of a full clan member
- Cowardice or deceit brings exile
- Lilly Thalon was exiled after tragedy during her trial — her status is complex and tied to greater omens
The Nameless Prophecy
A feared, half-spoken prophecy among the clans speaks of a storm-eyed nomad who will unite the clans and anchor them in a "land of steel."
- This is seen as spiritual danger — to take root is to rot
- Eyes like Lilly Thalon’s are said to mark the coming of this figure
- Some dread it, some seek to prevent it, and others quietly prepare
Common Sayings:
- “A blade dulls if it rests too long.”
- “If the flame roots, the storm follows.”
- “A Fang that anchors breaks the mountain.”
Name:
The Ironfang Clan
Type:
Wandering Martial Clan / Nomadic Nation
Alternative Names:
Fangs of the Flame, Scaled Path, The Stormwalkers (rare, poetic)
Government System:
Led by a Chieftain, advised by a Council of Elder Sages
Territory:
Nomadic — they roam the wildlands, ruins, and contested territories of Ashara
Cultural Core:
Draconic legacy, sacred motion, trial-based honor, rejection of permanence
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