The Alderwyn Wilds

“The Wilds don’t respect borders. If they want you, they’ll come. Walls just slow them down.”



The Alderwyn Wilds are a living engine of monsters, pulsing with arcane instability and unchecked predation. Dominated by lesser dragons, wyverns, drakes, and other draconic beasts, the Wilds are infamous for their near-constant monster reproduction, enabled by the region’s strange mana flows and Feywild bleed-through.

While verdant and seemingly untouched by civilization, the Wilds are not peaceful. The land itself seems to resist order — spells are volatile, nature is aggressive, and the occasional mana storm tears through the trees, igniting bursts of raw magical chaos.


Known Dangers

  • Monster Waves: Sudden, large-scale migrations of aggressive creatures into bordering lands. These events are rare but devastating.
  • Unstable Magic: The weave is thin here. Spells may fail or amplify, and mana storms have been recorded during monster surges.
  • Feywild Crossings: Travelers risk slipping into the Feywild unknowingly. The land shifts, paths vanish, and time can be... subjective.
  • Abominations: Some monsters born here mutate into unnatural beastly forms—twisted by overlapping magic, radiation, or wild energies.

Reputation

  • Never Safe: The Wilds don’t merely pose a threat — they act on it. Border patrols and wards are commonplace in neighboring nations.
  • Legendary Resources: Rare alchemical reagents and spell components can be found, but few who venture in return. Even fewer return sane.
  • Monster Hunter’s Dream: Brave souls — rangers, mercenaries, and exiles — enter for challenge, coin, or redemption.

Borders and Influence

  • Mechanis: Regular fort patrols and spell barriers.
  • Ironspire: Holds bastion forts to protect from incursion.
  • Oralthis: Entrenched rangers and magical monitoring towers.
  • Outlands: Largely defenseless; many exiles die or go feral.
  • Voltaris: Less affected due to geography and natural barriers.

Location:

A massive, unstable wilderness that stretches between Oralthis, Mechanis, Ironspire, the Outlands, and even touches Voltaris — though the dwarves experience fewer incursions. It presses up against civilization like a tide of chaos barely held at bay.

Type
Region

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