Ashara

“They built a world to last forever. We inherited the ruins.”

Ashara is a world forged in tragedy, persistence, and forgotten brilliance. Once the jewel of an empire that touched the stars, it now stands reborn — divided by borders, bound by memory, and haunted by what sleeps beneath the waves.


Planetary Overview

Ashara orbits a single, massive moon. The dark side glows faintly with geometric lights — the last, silent proof that the Ancients reached beyond the planet. Though their purpose is forgotten, the lights remain, visible on cloudless nights across the world.

The planet spins on a 24-hour cycle and follows standard seasonal transitions. Yet every so often, chaotic magical surges alter the rules of nature: spells fail or explode, demons slip into cities, and weather turns arcane and fatal. These events are rare but feared — a quiet calendar of instability that every nation tracks.


The Supercontinent: Navara

Ashara’s primary landmass is known as Navara, a name adopted after the rediscovery of its tectonic unity. The Ancients once called it nothing at all — they had no need. Now, in the wake of collapse, Navara is a shared scar, a sacred burden, and the battlefield of recovery.


Notable Regions

The Alderwyn Wilds

A sprawling, magical forest riddled with mana surges, monsters, and Feywild portals. It borders multiple nations and remains unconquered, despite decades of containment attempts.

The Outlands

An exile zone near the edge of the world, home to outcasts, heretics, and creatures altered by magic and solitude. It is too dangerous to govern and too volatile to ignore.

The Silent White

A frozen tundra where sound dies and old things sleep. Explorers speak of unnatural stillness — and visions they cannot explain. It’s widely believed that something ancient is buried beneath.

The Radioactive Crag Fields

An isolated biome of arcane fallout, unstable terrain, and self-contained lifeforms. Creatures mutated here can spread chaos if they escape — and sometimes, they do.

The Azureflow River

One of the most important natural features of the continent. Its triple-split route defines politics, commerce, and war, running from the Crystalmaw Peaks to both sea and marsh.

Ancient Super Cities

Five underwater ruins of impossible scale — now home to undead and half-living AI defenses. Known publicly and studied obsessively, they are:
Necrovia, Dreadspire, Eltheria, Nephris, and The Hollowed City.
Each one a grave. Each one still dangerous.


Ecosystem & Flora

Ashara's ecosystems are a delicate mix of the natural and the arcane. Seasonal cycles still exist, but they can be disrupted by:

  • Chaotic magic surges
  • Demonic incursions
  • Crag-born ecological migrations
  • Planar bleed-throughs

Notable Lifeforms

Mundane Fauna

  • Velthar Elk – Migratory grazers in Ironspire plains
  • Lakeshadow Eels – Bioluminescent, defensive, tied to oralthis tradition

Magical or Dangerous

  • Cragborn Howlers – Explosive predators from the Crag Fields
  • Gravesong Lilies – Spiritual flora, used in necromantic rites
  • Dodo Birds – Planar anomalies; non-native, unsettling, and suspiciously unkillable

Culturally Significant

  • Ashbark Trees – Used in Voltaris funeral forges
  • Whisper Ferns – React to soul-touched magic
  • Sableroot – Calms the mind; widely grown in Mechanis

Climate & Weather

Ashara’s baseline climate follows standard seasonal cycles. However, regions such as the Alderwyn Wilds or the Crag Fields are frequently destabilized by:

  • Mana-storms
  • Arcane firewinds
  • Reality slippage during planar overlaps
  • Residual necrotic energy pockets

Many settlements maintain magical forecasting teams to predict arcane instability.


Resources

  • Mana-rich ore & spellsteel
  • Radiant shards from Crag collapse zones
  • Magitech salvage (Ancient cities)
  • Monster reagents
  • Fungal stone oils (from Outlands caverns)
  • Soul-reactive flora (used in necromantic and divine spellwork)

Control over salvage rights is a major source of economic and political power.


Threats and Inheritance

The collapse of civilization began with the Necrosis Virus, a magical-biological infection that turned the dead into regenerating undead. These Necrotics overran the supercities and still inhabit them today — some are barely conscious; others... remember.

Dragons shape borders, diplomacy, and even ecosystems. Revered or feared depending on their politics, these apex entities include:

  • Ignaroth the Infernal (Crystalmaw Peaks)
  • Virelith the Verdant (Jasmine County)
  • Auratharion the Radiant (Gold Tip Peaks)
  • Zephyros the Skydancer (Shinryu)
  • Thalrathis the Emerald Whisper (Dragonfell Mountain)

Mysticism & Cosmology

  • Soul Speak: Allows soul-to-soul communication across language and distance
  • Planar Rifts: Stable enough to be charted; feared enough to be avoided
  • Demonic Surges: Known, tracked, and recorded — but never truly prevented
  • Ancient Moonlights: The moon’s dark side glows with artificial lights — likely remnants of colonization
  • The Feywild & Others: Confirmed but largely uncharted. Some say even deeper planes exist, known only to dragons and gods.

Current Era: 1976 AFA

Ashara stands on the edge of invention and recurrence. Nations have risen. Wars have burned. Ancient evils slumber beneath the sea, and adventurers walk paths last traveled by scientists long dead.

This is the Age of Magi-Tech.
And it is not as stable as it seems.

Maps

  • Ashara World Map
Type
Planet

Comments

Please Login in order to comment!