Mond-Tyr
The Dwarven city of Mond-Tyr, the white marble walls and stark obsidian Towers are set into the side of the mountain. They seem illuminated as the light of the setting sun causes the walls to blind onlookers. This means their Arcane cannons set upon the Palisades can fire on any target in range.
Entrance Hall
Bank of Tyr
Jadebelly's Gems
Temple of Tyr
Silverbeards Tavern
Gates:
Each Teleportation gate leads to another sector of the city. Each sector contains a Telportation area that includes connecting gates including one that leads back to the entrance Hall.
A - Moradin's Forge
B - Sharindlar's quarter(residential)
C - Truesilver's quarter(residential)
D - Royal Palace
E - Mine Elevator
F - Rear Entrance
G - Hall of Feasts
H - Brightmantle Library and Workshop
A -Moradin's Forge:
Metal Helm's armors
Lavagrip's Axes
Steelhood's Swords & Pony Shoes
Orefoot's mining company
Lower Mine Entrance
B -Sharindlar's quarter(residential)
Mostly a residential area, but includes:
Bitterhide's Herbs.
Oakmantle Bakery.
Temple of Sharindlar
C -Truesilver's quarter(residential) Mostly a residential area, but includes:
Granitemaker's Counters
Kratrar Icecloak - Tailor
Coalfoot's Heating
Fimegar Rubymace: Fine blunt weapons
Temple of Truesilver
D - Royal Palace
The Dwarven royal palace - Current Dwarf King: Malgrim Silverbeard
Barracks - Current Battle master: Bhasdric Nightguard
Grand Brewery - Head Brewer - Longrog Oakforged
Royal Vaults
E - Mine Elevator
Upper Entrance to the Mines - Foreman: Benulim Greymaul
Fungus Farms - Food Storage Officer: Tumwatelin Brownthane
F - Rear Entrance
Back entrance setup similarly to front gates. Leads out to the North.
G - Hall of Feasts
Grand City wide events are held here. A large promenade is featured outside the main building.
H - Brightmantle Library and Workshop
Brightmantle is the head Artificer amongst the Dwarves and oversees all the functional machinery.
The library is full of blueprints for magical items and magiteck creations.
Brightmantle only allows in Dwarves
Other notable features:
Aqueducts running to every building along the walls throughout.
Entrance Hall
Bank of Tyr
Jadebelly's Gems
Temple of Tyr
Silverbeards Tavern
Gates:
Each Teleportation gate leads to another sector of the city. Each sector contains a Telportation area that includes connecting gates including one that leads back to the entrance Hall.
A - Moradin's Forge
B - Sharindlar's quarter(residential)
C - Truesilver's quarter(residential)
D - Royal Palace
E - Mine Elevator
F - Rear Entrance
G - Hall of Feasts
H - Brightmantle Library and Workshop
A -Moradin's Forge:
Metal Helm's armors
Lavagrip's Axes
Steelhood's Swords & Pony Shoes
Orefoot's mining company
Lower Mine Entrance
B -Sharindlar's quarter(residential)
Mostly a residential area, but includes:
Bitterhide's Herbs.
Oakmantle Bakery.
Temple of Sharindlar
C -Truesilver's quarter(residential) Mostly a residential area, but includes:
Granitemaker's Counters
Kratrar Icecloak - Tailor
Coalfoot's Heating
Fimegar Rubymace: Fine blunt weapons
Temple of Truesilver
D - Royal Palace
The Dwarven royal palace - Current Dwarf King: Malgrim Silverbeard
Barracks - Current Battle master: Bhasdric Nightguard
Grand Brewery - Head Brewer - Longrog Oakforged
Royal Vaults
E - Mine Elevator
Upper Entrance to the Mines - Foreman: Benulim Greymaul
Fungus Farms - Food Storage Officer: Tumwatelin Brownthane
F - Rear Entrance
Back entrance setup similarly to front gates. Leads out to the North.
G - Hall of Feasts
Grand City wide events are held here. A large promenade is featured outside the main building.
H - Brightmantle Library and Workshop
Brightmantle is the head Artificer amongst the Dwarves and oversees all the functional machinery.
The library is full of blueprints for magical items and magiteck creations.
Brightmantle only allows in Dwarves
Other notable features:
Aqueducts running to every building along the walls throughout.
Type
Large city
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