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Weapons - Melee

While close combat is not the focus of the modern high-tech military, melee weapons are still commonly found throughout the galaxy. They are often favored in the dimly lit corridors of ships or the back alleys of cities, and by those wishing to make stealthy kills. Many mercenaries and races who prefer to use their exceptional strength will find any reason to close with their enemy.  
Name Cost Damage Wt. Rng Properties
Simple Melee Weapons
Brass Knuckles 1cr 1d4 bludgeoning 1/2lb 5' Finesse, light
Bayonet 10cr 1d6 piercing 1/2lb 5' Finesse, undermount (M)
Handaxe 5cr 1d6 slashing 1lb 20/60' Finesse, light, thrown
Truncheon 1cr 1d6 bludgeoning 1lb 5' Finesse, light
Combat Knife 5cr 1d6 piercing 1lb 20/60' Finesse, light, thrown
Carbide Blade 20cr 1d8 slashing 3lb 5' Finesse, Versatile (1d10)
Carbon Fiber Collapsible
Impact Pole
20cr 1d8 bludgeoning 1lb 10' Finesse, reach, special, versatile (1d10)
Sledge Hammer 10cr 2d6 bludgeoning 10lbs 5' Two-Handed
Powered Melee Weapons
Injector Gauntlet 250cr 1d6 bludgeoning + (Special) 1lb 5' Finesse, Injector, Ammunition (Injector)
Shock Truncheon 500cr 1d6 bludgeoning+1d4 lightning 3lbs 5' Finesse, Light, powered (Battery-S), reload (20)
Impact Gauntlet 450cr 1d6 bludgeoning+1d4 piercing 2lbs 5' Finesse, Light, powered (Battery-S), reload (20)
Buzz Saw 400cr 3d4 slashing 2lbs 5' Powered (Battery-S), reload (20), undermount
Shock Whip 150cr 1d4 slashing+1d4 lightning 3lbs 10' Finesse, Powered (Battery-S), reach, reload (20)
Harmonic Blade 500cr 1d8 slashing+1d4 slashing 4lbs 5' Finesse, Powered (Battery-S), reload (20), versatile (1d10)
Impact Sledge 550cr 2d6 bludgeoning+1d4 force 15lbs 5' Powered (Battery-S), reload (10), two-handed
Battle Saw 600cr 4d4 slashing 10lbs 5' Powered (Battery-S), reload (10), two-handed
Force Impact Pole 475cr 1d8 bludgeoning+1d4 force 5lbs 10' Finesse, Powered (Battery-S), reach, reload (20), Versatile (D10)
Exotic Melee Weapons
Vibro Knife 2200cr 1d6 piercing+2d4 piercing 1lb 5' Finesse, Light, powered (Battery-S), reload (10)
Arc Baton 2350cr 1d6 bludgeoning+2d4 lightning 1lb 5' Finesse, Light, powered (Battery-S), reload (10)
Photonic Lash 2300cr 1d4 slashing+2d4 lightning 3lbs 10' Finesse, Powered (Battery-S), reload (10), reach
Cryo Blade 2650cr 1d8 slashing+2d4 cold 4lbs 5' Finesse, Powered (Battery-S), reload (10), versatile (1d10)
Plasma Sword 2400cr 1d8 slashing+2d4 fire 4lbs 5' Finesse, Powered (Battery-S), reload (10), versatile (1d10)
Vibro Blade 2500cr 2d8 slashing+1d4 slashing 4lbs 5' Finesse, Powered (Battery-S), reload (20), versatile (1d10)
Repulsor Sledge 3500cr 2d6 bludgeoning+2d4 force 15lbs 5' Powered (Battery-S), reload (10), two-handed
Diamond Ripper 4000cr 6d4 slashing 10lbs 5' Powered (Battery-S), reload (6), two-handed
Repulsor Impact Pole 3750cr 1d8 bludgeoning+2d4 force 5lbs 10' Finesse, Powered (Battery-S), reload (20), reach, Versatile (d10)
Overcharged: +2d4 damage dice +7500cr   Gloomium: +4d4 necrotic +7500cr (Instead of Normal Element)  

Melee Weapon Properties

Powered
A powered melee weapon uses a battery to power its attacks. After a number of attacks have been made equal to its reload, it expends its battery and must be changed as an ation. It only adds its secondary damage type if it is currently powered, otherwise it does normal damage. If a powered weapon only has one damage type listed, it does not function unless it is powered.   Reload
A weapon has a certain amount of attacks it can make before being reloaded. To reload, you must expend an attack.   Ammunition
This specifies what type of ammo the item uses. Each use of the item uses a single piece of ammunition unless it is used as an automatic weapon.   Undermount
A weapon attached as undermount can be used instead of the weapons main attack. A weapon may only have one weapon attached as an undermount at a time. Additional mounts may be used for utility items.

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