Weapons - Melee
While close combat is not the focus of the modern high-tech military, melee weapons are still commonly found throughout the galaxy. They are often favored in the dimly lit corridors of ships or the back alleys of cities, and by those wishing to make stealthy kills. Many mercenaries and races who prefer to use their exceptional strength will find any reason to close with their enemy.
Overcharged: +2d4 damage dice +7500cr
Gloomium: +4d4 necrotic +7500cr (Instead of Normal Element)
A powered melee weapon uses a battery to power its attacks. After a number of attacks have been made equal to its reload, it expends its battery and must be changed as an ation. It only adds its secondary damage type if it is currently powered, otherwise it does normal damage. If a powered weapon only has one damage type listed, it does not function unless it is powered. Reload
A weapon has a certain amount of attacks it can make before being reloaded. To reload, you must expend an attack. Ammunition
This specifies what type of ammo the item uses. Each use of the item uses a single piece of ammunition unless it is used as an automatic weapon. Undermount
A weapon attached as undermount can be used instead of the weapons main attack. A weapon may only have one weapon attached as an undermount at a time. Additional mounts may be used for utility items.
Name | Cost | Damage | Wt. | Rng | Properties |
Simple Melee Weapons | |||||
Brass Knuckles | 1cr | 1d4 bludgeoning | 1/2lb | 5' | Finesse, light |
Bayonet | 10cr | 1d6 piercing | 1/2lb | 5' | Finesse, undermount (M) |
Handaxe | 5cr | 1d6 slashing | 1lb | 20/60' | Finesse, light, thrown |
Truncheon | 1cr | 1d6 bludgeoning | 1lb | 5' | Finesse, light |
Combat Knife | 5cr | 1d6 piercing | 1lb | 20/60' | Finesse, light, thrown |
Carbide Blade | 20cr | 1d8 slashing | 3lb | 5' | Finesse, Versatile (1d10) |
Carbon Fiber Collapsible
Impact Pole |
20cr | 1d8 bludgeoning | 1lb | 10' | Finesse, reach, special, versatile (1d10) |
Sledge Hammer | 10cr | 2d6 bludgeoning | 10lbs | 5' | Two-Handed |
Powered Melee Weapons | |||||
Injector Gauntlet | 250cr | 1d6 bludgeoning + (Special) | 1lb | 5' | Finesse, Injector, Ammunition (Injector) |
Shock Truncheon | 500cr | 1d6 bludgeoning+1d4 lightning | 3lbs | 5' | Finesse, Light, powered (Battery-S), reload (20) |
Impact Gauntlet | 450cr | 1d6 bludgeoning+1d4 piercing | 2lbs | 5' | Finesse, Light, powered (Battery-S), reload (20) |
Buzz Saw | 400cr | 3d4 slashing | 2lbs | 5' | Powered (Battery-S), reload (20), undermount |
Shock Whip | 150cr | 1d4 slashing+1d4 lightning | 3lbs | 10' | Finesse, Powered (Battery-S), reach, reload (20) |
Harmonic Blade | 500cr | 1d8 slashing+1d4 slashing | 4lbs | 5' | Finesse, Powered (Battery-S), reload (20), versatile (1d10) |
Impact Sledge | 550cr | 2d6 bludgeoning+1d4 force | 15lbs | 5' | Powered (Battery-S), reload (10), two-handed |
Battle Saw | 600cr | 4d4 slashing | 10lbs | 5' | Powered (Battery-S), reload (10), two-handed |
Force Impact Pole | 475cr | 1d8 bludgeoning+1d4 force | 5lbs | 10' | Finesse, Powered (Battery-S), reach, reload (20), Versatile (D10) |
Exotic Melee Weapons | |||||
Vibro Knife | 2200cr | 1d6 piercing+2d4 piercing | 1lb | 5' | Finesse, Light, powered (Battery-S), reload (10) |
Arc Baton | 2350cr | 1d6 bludgeoning+2d4 lightning | 1lb | 5' | Finesse, Light, powered (Battery-S), reload (10) |
Photonic Lash | 2300cr | 1d4 slashing+2d4 lightning | 3lbs | 10' | Finesse, Powered (Battery-S), reload (10), reach |
Cryo Blade | 2650cr | 1d8 slashing+2d4 cold | 4lbs | 5' | Finesse, Powered (Battery-S), reload (10), versatile (1d10) |
Plasma Sword | 2400cr | 1d8 slashing+2d4 fire | 4lbs | 5' | Finesse, Powered (Battery-S), reload (10), versatile (1d10) |
Vibro Blade | 2500cr | 2d8 slashing+1d4 slashing | 4lbs | 5' | Finesse, Powered (Battery-S), reload (20), versatile (1d10) |
Repulsor Sledge | 3500cr | 2d6 bludgeoning+2d4 force | 15lbs | 5' | Powered (Battery-S), reload (10), two-handed |
Diamond Ripper | 4000cr | 6d4 slashing | 10lbs | 5' | Powered (Battery-S), reload (6), two-handed |
Repulsor Impact Pole | 3750cr | 1d8 bludgeoning+2d4 force | 5lbs | 10' | Finesse, Powered (Battery-S), reload (20), reach, Versatile (d10) |
Melee Weapon Properties
PoweredA powered melee weapon uses a battery to power its attacks. After a number of attacks have been made equal to its reload, it expends its battery and must be changed as an ation. It only adds its secondary damage type if it is currently powered, otherwise it does normal damage. If a powered weapon only has one damage type listed, it does not function unless it is powered. Reload
A weapon has a certain amount of attacks it can make before being reloaded. To reload, you must expend an attack. Ammunition
This specifies what type of ammo the item uses. Each use of the item uses a single piece of ammunition unless it is used as an automatic weapon. Undermount
A weapon attached as undermount can be used instead of the weapons main attack. A weapon may only have one weapon attached as an undermount at a time. Additional mounts may be used for utility items.
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