Vesk Species in Ascent of the Old Ones | World Anvil
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Vesk

The lizard-like vesk stand close to 7 feet tall, are thick with muscle, and are covered in tough, scaly skin. Though they’ve long since adopted technological weapons, they retain the thick claws and teeth of natural predators and enjoy using them to intimidate “softer” races. In addition, they also have long, powerful tails—while these are primarily used for balance, some vesk martial arts incorporate formidable tail slaps. Small horn spikes dot the skulls of both sexes, and protrude from their lower jaws in bony “beards” that sometimes extend down their spines to their tails. Female vesk are often larger than their male counterparts, and whereas males are various shades of green, females often have vibrant, mottled coloration that’s considered an indicator of both health and attractiveness.  

Traits and Abilities

Ability Score Modifiers +2 Str, +2 Con, -2 Int
Hit Points 6 HP
Size & Type Vesk are Medium Humanoids with the vesk subtype.  

Vital Statistics

Average Height or Length 6-8 ft.
Average Weight 200-300 lbs.
Age of Maturity 16 years
Maximum Age 70+1d20 years  

Racial Traits

Armor Savant: Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.   Fearless: Vesk receive a +2 racial bonus to saving throws against fear effects.   Low-Light Vision: Vesk can see in dim light as if it were normal light. For more details, see Tactical Rules - Special Abilities.   Natural Weapons: Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
 

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