Skittermander Species in Ascent of the Old Ones | World Anvil
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Skittermander

Near-ubiquitous inhabitants of a planet in the Vesk system, skittermanders led a simple, mostly agrarian lifestyle before the vesk annexed their planet. They have a unique outlook: individualistic without being anarchic, and somehow unable (or perhaps unwilling) to grasp the concept of permanent governance. They understand and enjoy teamwork, and naturally follow a qualified leader to undertake large projects such as the building of domiciles, but once that task has been completed, the leader doesn’t continue to hold sway over the others. Coupled with their unusual life cycle, it would seem as if skittermanders would be very difficult to rule. But such is not exactly the case.   When vesk warships appeared in the sky, skittermanders were more than happy to get out of the invaders’ way—not out of fear, but more because of their innate desire to help. Skittermanders instinctively recognized the vesk’s superior strength and felt they could best aid them by simply not being in the same location as its soldiers. In this way, skittermanders believed the vesk could quickly achieve their goals and move on. They didn’t understand the vesk’s aim was to subdue their world. Since vesk’s code of honor forbade them from shooting the cheerfully acquiescent skittermanders in the back, the invaders were confused and infuriated by the situation.  

Traits and Abilities

Ability Score Modifiers +2 Dex, +2 Cha, -2 Int
Hit Points 2 HP
Size & Type Skittermanders are Small Humanoids with the skittermander subtype.  

Vital Statistics

Average Height or Length 2-4 ft.
Average Weight 25-45 lbs.
Age of Maturity 6 years
Maximum Age 60+2d20 years  

Racial Traits

Grappler: Skittermanders gain a +2 racial bonus to grapple combat maneuvers.   Hyper: Once per day, a skittermander can take an extra move action.   Low-Light Vision: A skittermander can see in dim light as if it were normal light.   Six-Armed: Skittermanders have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

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