Kobold Species in Ascent of the Old Ones | World Anvil
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Kobold

Kobolds are reptilian creatures, possessing scale-covered bodies as well as reptilian snouts, eyes, and tails. Their hands and digitigrade legs are clawed, and their bodies do not possess hair of any kind. Kobolds come in a myriad of different colorations spanning the full girth of the color spectrum, including metallic colors such as gold or silver. Kobolds consider the most beautiful of their kind to be those whose scales, fins, and ridges perfectly match the qualities of a true dragon, from the proud, regal bearings of gold dragons to the sinister, intimidating presence of red dragons and everything in between. Kobolds who don’t meet this standard of beauty, either from having wrongly-colored scales, incorrectly proportioned ridges or features, or both, commonly rely on surgery, transmutation magic, or illusion magic to give themselves a “proper” appearance if they can afford the cost of such treatments.  

Traits and Abilities

Ability Score Modifiers +2 Dex, –2 Str, +2 Con
Hit Points 2 HP
Size & Type Kobolds are humanoid creatures with the reptilian subtype and are Smol.  

Vital Statistics

Average Height or Length 2 - 3ft
Average Weight 20-40lbs
Age of Maturity 6 years
Maximum Age up to 120 years  

Racial Traits

Ambusher: Kobolds add half their level (minimum +2) to damage rolls with attacks and spells against foes who are flat-footed, off-kilter, or denied their Dexterity bonus to AC.   Crafty: Kobolds gain a +2 racial bonus on Engineering, Perception, Profession, and Stealth checks.   Natural Weapons: Kobolds are always considered armed. They can deal 1d2 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Kobolds gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 x their character level to damage rolls with their natural weapons (instead of adding their level, as usual).   Scrappy: Despite their small size and feeble frames, kobolds are surprisingly resilient. Kobolds gain 1 additional Resolve Point at 1st level.   Tunnel Vision: Kobolds have darkvision, allowing them to see with no light source at all to a range of 60 feet in black and white only. Kobolds are dazzled in areas of bright sunlight or within the radius of a daylight spell. See the low-light vision and darkvision sections in Chapter 8 of the Starfinder Core Rulebook.

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