Santean Democracy (San-Teh-Ah)
Society & Government
Unlike the rigid feudal structures of other nations, Santean society is structured into three distinct classes:- Pathes – The citizens of Santea, direct descendants of Santean parents. Only Pathes may vote or hold political office.
- Periokoi – Foreigners and skilled laborers who have made Santea their home. They enjoy protection and prosperity but lack full political rights.
- Helots – Indentured servants or prisoners of war, bound to labor in service of the state. Unlike other nations, however, Santeans do not view them as property, and in rare cases, Helots can earn their freedom.
Military & Defense
Though dedicated to the pursuit of knowledge, the Santeans do not neglect the art of war. Their military doctrine is built upon disciplined formations and precise tactics, favoring a highly trained infantry rather than large armies. Their warriors fight in close ranks, forming unbreakable phalanxes with spears and shields. Though their fleet is not as large as some of their neighbors, Santean ships are well-built and expertly navigated, ensuring their interests remain protected on the seas. Their warriors embrace a philosophy of strategic warfare, preferring to win conflicts through superior tactics, cooperation, and intellect rather than brute force. This is reflected in their Horde Tactics, emphasizing teamwork and coordination.The Pursuit of Knowledge
Santeans believe that knowledge is power—not just as a philosophy, but as a tangible force that shapes the world. Scholars and investigators from Santea often make for keen strategists, inventors, and explorers, using their vast intelligence to uncover secrets, outthink their enemies, and influence global affairs. Their love of debate and discovery makes them natural diplomats, while their tradition of philosophical inquiry ensures they remain among the most learned people in the world. Even in battle, intellect and training define their warriors. A Santean soldier does not simply charge into battle; they observe, analyze, and adapt—a trait reflected in their ability to counter specific nations and enemies over time through the Knowledge is Power trait.Architecture & Culture
Santea itself is a city of white marble, towering columns, and grand amphitheaters. The Great Lyceum, a legendary center of learning, hosts some of the finest minds of the age. Its streets bustle with philosophers debating in the open air, playwrights performing in public squares, and engineers sketching grand designs for the future. The city's skyline is dominated by statues of historical thinkers, sprawling gardens, and vibrant marketplaces, where merchants trade rare books, exotic spices, and intricate works of art. Evenings in Santea are filled with the sounds of lyres and storytelling, as poets and orators capture audiences with tales of the past and visions of the future. Athletic competitions, theater festivals, and scholarly symposiums are held regularly, ensuring that both body and mind are honed to their fullest potential.Main Hub
Santea

Santean Traits
Men of Knowledge
[p+2 to all knowledges checks and +2 to Heal checks. This bonus increases by 1 every 5 levels.Santean Phalanx
+1 AC and +1 Atk while fighting with spear and shield and have an adjacent ally. This bonus increases by 1 every 5 levels.
Santean Persuit of Knowledge
one extra GENERAL feat for characters at level 1. Every 5 levels they get an extra GENERAL feat.
Santean Philosophical Learning
One extra trained skill that uses either CHA, INT or WIS, at level 1. +1 bonus to all it's checks. This bonus doesn't stack with "Men of Knowledge". This bonus increases by 1 every 5 levels.
Horde Tactics
Characters with this trait get a Teamwork Feat at level 1. They get another Teamwork feat at level 8 and level 16.
Knowledgable Investigators
Santean Investigators get +1 extra extract per day according to their Intelligence Bonus. this bonus increases by 1 every 5 levels.
Knowledge is Power
At level 1 a Santean character chooses a human nation. It gets +1 to Knowledges checks regarding that nation and +1 ATK against that nation's characters. Every 5 levels they can choose one new nation, and increases it's former bonuses by 1.
Heavy Armor Restrictions
These characters can't use heavy armor nor tower shields.