The Valif are a race of wolf-like native outsiders with an origin commonly debated between fey or agathion origin. Although they are rebellious in nature, they do have the tendency to hunt in packs and make good guerilla fighters. Most notable, they have a complete and utter immunity to the Darkdweller's tar. As such this blessing has made most of them devote their lives to hunting the forgotten monsters.
Physical Description: The physical appearance of valif differs heavily based on multiple factors, clan, the phase of the moon at birth, as well as the usual suspects in their parental heritage. Their fur and eye colors are all the same possible colors that wolves in the world normally can end up with, such as grey, brown, or white. They commonly get creative with their fur with braids and furbeads or even painting special patterns onto their fur. Their body type and overall silhouette heavily differs based on the clan they are from as well as the moon phase they were born on. differing from a simple human looking person with wolf ears to an immense beastly wolfman reminiscent of a werewolf. In additional a valif's fur color and fur pattern is affected by magical heritages, such as possessing elemental or arcane power.
Adulthood |
Intuitive |
Self-Taught |
Trained |
60 years |
+ 4d6 years
(64 - 84 years) |
+ 6d6 years
(66 - 96 years) |
+ 8d6 years
(68 - 108 years) |
The listed heights and weights of the valif provide is of the bipedal humanoids.
Gender |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
Male |
4 ft. 0 in. |
+6d6 in.
(4 ft. 6 in. - 7 ft. 0 in.) |
60 lbs. |
+(2d20x7 lbs)
(74 lbs - 340 lbs.) |
Female |
4 ft. 0 in. |
+6d6 in.
(4 ft. 6 in. - 7 ft. 0 in.) |
70 lbs. |
+(2d20x7 lbs)
(84 lbs - 350 lbs.) |
Society: Like the wolves they hold similarities and aspects of, the valif clans can be considered pack. Valifs within each clan usually know each other and have very specified roles. Including the leader who will usually be the eldest within the clan, who normally personally selects a second-in-command to serve as their right hand. The usual common roles within a clan are hunters, footmen, and barterers. There are more specialized roles with a clan normally held only by one or two valif at any time, such as shaman, cubmentor, or packmother.
Valif society is split up into four different cultures influenced by the lands and people around them called clans. These clans are named after the seasons and are known as the theatethenid clan, redhilli clan, idaenoathenid clan, and crizellivann clan. These clans are spread far across the world in key locations relating to the dark war and are influenced by their surroundings and the culture of the kingdoms near them. Their leadership is based on heritage, with the eldest in charge as the valif have strong familial ties. Their second in command is always their right-hand, who is usually put in charge based on their militaristic strength should the need for war arise. There is also the fifth clan, which is not a true clan but more a classification all valif exiles receive known as the wander clan.
Relations: Valif are primarily an isolated group, living as 4 distant clans unlikely ever mingle, many considered notorious for enforcing their isolation, only barely interacting with merchants as necessary. As such while valifs have amazing reputation as fierce defenders of the world, they still bear stigma for their dangerous practices at times and are disliked by centaurs and most humans. However, they are respected by the pact for their special immunity to dark tar, and as such are considered dangerous and powerful allies in the eyes of shockborne, panthera, and even the like of alin.
Alignment and Religion: As native outsiders born with a natural inclination towards good, the majority of them lie in the neutral and good alignments with no particular bias towards lawful or chaotic for valif within the four clans. The valif of the wander clan however, due to being mostly criminals and exiles, are usually the minority of valif who end up of the evil alignment. They show particular respect and reverence for gods and other powerful entities who represent purity and heroism such as En'zavao or Aelei, as well as the cosmos and night sky such as Queen Lunara, but are also known to worship creatures such as Fey of the King's Court, Grand Kami, or particularly powerful elementals.
Adventurers: Valif are natural born defenders due to their long lasting oath against darkdwellers, leading them to be useful martial warriors such as fighter or ranger, it is also not uncommon to meet valif who follow a god as a cleric or paladin due to their willpower, however valif will usually not have the means to receive arcane training due to their isolated communities. The valif that most adventurers and explorers a like usually encounter are exiles known as the wander clan.
Standard Racial Traits
- Ability Score Racial Traits: Valif are hardy endurance and guerilla fighters who possess an intense and healthy sense of self, but live mostly isolated communities who end up behind on knowledge. They gain +2 Constitution, +2 Charisma, and -2 Intelligence.
- Type: Valif are outsiders with the native subtype.
- Size: Valif are Medium creatures and thus receive no bonuses or penalties due to their size.
- Base Speed: Valif have a base speed of 30 feet.
- Languages: Valif begin play speaking Common and Sylvan. Valif with high Intelligence scores can chose from the following: Aquan, Auran, Celestial, Dwarven, Elven, Ignan, Giant, Goblin, Terran, Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Racial Traits
- Natural Defenders: Valif receive a +2 racial bonus on saves against disease and poison and are immune to the magical poison Dark Tar.
Sense Racial Traits
- Darkvision: Valif can see perfectly in the dark for up to 60 feet.
- Low-light Vision: Valif can see twice as far as humans in conditions of dim light.
Every valif player character selects a clan and birth moon and gains the appropriate racial traits related to their choices.
Valif Clans
The fact that few races have heard of the valif is a testament to their skill at staying out of sight and isolated natures. Valif have slowly adapted to life in different parts of the world, originating mainly from 4 major groups who have formed large hidden settlements as forms of hubs to prepare for fighting darkdwellers. Although differences exist between the valif born in these individual hubs, valif don't draw any racial lines between each other and instead consider themselves clans. These regional clans are named after the four seasons: theatethenid, redhilli, idaenoathenid, crizellivann, with an additional clan that all exiles are considered a part of. Each clan’s basic description is noted below, plus the racial traits that come from being part of these clans.
Theatethenid Clan
Valif who have grown up and lived in the ancient frozen wastes of the northern limits, these valif end up well accustomed to cold weather and attuned to the element of water and ice. They are commonly known for befriending and training Winter Wolves a companions and mounts. Their guarding of the north commonly leads to the worship of En'Zavao due to the legends of his tribe's arduous and nigh impossible miracle of a defensive last stand against the northern darkdweller hordes that the god is famous for.
Clan Racial Traits
- Language of Ice: Theatethenid clan valif gain Aquan as a bonus language.
- Icy Resistance: Theatethenid clan valif have cold resistance 5.
- Frozen Surveyor: Theatethenid clan valif gain a +2 racial bonus on Knowledge (Geography) and Survival checks, this bonus increases to +4 in cold environments.
Redhilli Clan
Valif who live within Ko Shusshochi most often come from the redhilli clan, a clan native to Ko Shusshochi and famous for it's impressive dancers and affinity with nature. The redhilli clan's culture and society heavily follows the appearance of Ko Shusshochi's Yamikani era then it does modern traditional style and architecture. The celebration of The Festival of Sleep is frequently bombastic and is the most looked forward to holiday by this clan. Due to the nature of some kami the redhilli clan commonly respect and cooperate with kami who are seen as a purifying force, such as aquatic kami like suijin, or the highly revered grand kami Godaigo.
Clan Racial Traits
- Language of Earth: Redhilli clan valif gain Terran as a bonus language.
- Earthen Resistance: Redhilli clan valif have acid resistance 5.
- Blossom Dancers: Redhilli clan valif gain a +2 racial bonus on Perform (Dance) checks and Perform (Dance) is always a class skill.
Idaenoathenid Clan
Valif who dwell within the southern tropical isles of Senjiba, the valif of the idaenoathenid clan are skilled marksman who dabble in war techniques capable of scorching the earth with arrows. Having practiced these techniques for centuries to prepare against the darkdweller threat, the idaenoathenid clan has become incredibly dangerous and isolated hunters who view any approaching explorer or intruder with both curiousity and caution.
Clan Racial Traits
- Language of Fire: Idaenoathenid clan valif gain Ignan as a bonus language.
- Heat Resistance: Idaenoathenid clan valif have fire resistance 5.
- Marksman's Flame: Idaenoathenid clan valif gain a +2 racial bonus on Perception checks and are naturally skilled at lighting arrows on fire through mundane means, as a move action, idaenoathenid clan valif can light 50 arrows or crossbow bolts on fire, this ammunition deals an additional 1 fire damage and is capable of making struck objects and creatures catch on fire (Fortitude save DC 13). Arrows and crossbow bolts lit this way only last for one minute before they become useless.
Crizellivann Clan
Valif who grow in the massive mountain ranges that border Hussalia, Freidelech, and Vandimar. The crizellivann clan dwell high near the clouds and are known for being awe inspiring acrobats capable of jumping from crag to crag. The high altitude of their home means they have gotten commonly acquainted with air elementals and other spirits who reside in the sky and attuned to storms as a result.
Clan Racial Traits
- Language of Wind: Crizellivann clan valif gain Auran as a bonus language.
- Storm Resistance: Crizellivann clan valif have electricity resistance 5.
- Cloudrunner: Crizellivann clan valif gain a +2 racial bonus on Acrobatic checks and when using the Acrobatics skill to jump, a crizellivann clan valif is always considered to have a running start.
Wander Clan
Valif who have been exiled form their original clan for one reason or another and branded with a special mark as a sign to all other valif, the wander clan is not an actual clan more as it is a name for all exiled valif as a whole. Those who are considered part of the wander clan are hardened loners who are quick to be suspicious or push others around. Despite this, wander clan usually end up the valif clan that other adventurers end up interacting with the most due to not living in isolated settlements.
Clan Racial Traits
- Inheritance: Wander clan valif select one of the four other clans as it's original clan and gains the bonus language and energy resistance related to their choice.
- Hardened Exile: Wander clan valif gain a +2 racial bonus on Intimidate checks and can add their Charisma modifier in place of her Wisdom modifier on all Sense Motive checks
Birth Moon
Valif are an odd species who are highly varied in appearance, to some, it might appear entirely random what level of wolf-like features and appearance that valif might be born with, between mere wolf ears to a full blown bestial monster. To others more knowledgeable about the subject however such as the valif shamans themselves however, it is actually the phase of the moon that affects these aspects of valif life.
The phase of the moon during their birth can lead to different types of valif being born, with the fullmoon representing them at their most primal. Valif culture usually does not condone or practice child rearing practices that intend on birthing a valif of a specific birth moon.
New Moon (Silvereye)
Silvereye valif born under the new moon are said to be natural craftsman, traders, and merchants. Physically they appear night identical to a human barring two important differences, the first being their unmistakeable wolf ears and the second being their unique silvery wolf eyes. As the merchants and trading experts within clans they head out to acquire supplies that are not able to be acquired by the clan itself independently, they like to avoid attention when out bartering with other races and attempt to convince all around them that they are human during these endeavors, with the easiest method being the act of simply hiding their ears.
Moon Racial Traits
- Tradesman's Eye: Silvereye valif receive Prodigy as a bonus feat at 1st level.
- Hideable Ears: Silvereye valif gain a +2 racial bonus on Bluff and Disguise checks to appear human.
Waxing Crescent (Clanwolf)
Valif born under the waxing crescent are called clanwolves, one of the sturdier humanoid looking variants of valifs. They have noticeable wolf ears and wolf eyes as is prevalent among all valif, but also have a wolf tail and clawed fingers usable in combat, but are one of the moon phases that openly prefer using weapons. While many have trouble telling the difference between Silvereye valif and Clanwolf valif, the tail is normally used as the major indicator. Though the more knowledgeable would simply be aware of a Silvereye's clearly named silver eyes.
Moon Racial Traits
- Claws: Clanwolf valif have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage.
- Weapon Familiarity: Clanwolf valif are proficient with longbows (including composite longbows), longswords, halberds, and crossbows.
Waxing Quarter (Nighthunter)
Valif born under the waxing quarter are known as nighthunters, these skilled hunters are one of the more animalistic looking types of valif. They are completely coated in fur though bear a human looking face, as well as having a wolf's tail, ears, eyes, and feet. They are normally scouts or hunters within a clan and are some of the leaner valif within the clans. The nighthunters of the idaenoathenid clan are especiously dangerous and crafty archers.
Moon Racial Traits
- Claws: Nighthunter valif have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage.
- Perceptive: Nighthunter valif receive Alertness as a bonus feat at 1st level.
- Dog-footed: Nighthunter valif have digtigrade feet and are unable to equip wondrous items in their feet slot.
Waxing Gibbous (Beastclaw)
The beastclaws of the valif are immense primal warriors, their claws being sharp and refined to the point that gloves no longer fit them and their feet are incapable of wearing boots. These beefy warriors have thick defensive fur. They can be easily mistaken for werewolves to the uninitiated and have been the cause of many misunderstandings from rural people that has resulted in the need for the clans to defend themselves. Theatethenid clan beastclaws are particularly notorious for being massive white beasts that cause many local folktales.
Moon Racial Traits
- Natural Attacks: Beastclaw valif have a 2 claw natural attacks that are primary attacks that deal 1d4 points of damage and a bite natural attack that is a primary attack that deals 1d6 points of damage. However, they are unable to equip wondrous items in their hand slot.
- Bestial Physique: Beastclaw valif have tough thick fur and powerful bodies, granting them a +1 natural armor bonus and a -2 racial bonus to Dexterity.
- Scent: Beastclaw valif valif have scent to a range of 30 ft..
- Dog-footed: Nighthunter valif have digtigrade feet and are unable to equip wondrous items in their feet slot.
Full Moon (Packlord)
Packlord valif born under the full moon are usually the packmothers who protect the clan's young on a day to day basis. Immense and size and the apex of the valif clans primal side, packlords are massive creatures that could easily just be mistaken in entirety for wolves of unusually large size, and barring their intelligence and capability of speech, are nearly physically indifferent from such an assumption. Despite mostly being packmothers or cubmentors, it is not entirely unusual to see them perform other roles or assist in hunts or other tasks. Wander clan packlords are especially worrisome to encounter, as the most usual crime that caused their exile is the murder of the very young they were tasked with protecting.
Moon Racial Traits
- Natural Attacks: Packlord valif have a 2 claw natural attacks that are primary attacks that deal 1d6 points of damage and a bite natural attack that is a primary attack that deals 1d8 points of damage and can trip. They however are quadrapedal like normal wolves and cannot hold items in their front paws.
- Monstrous: Packlord valif are large size, receiving a +2 racial bonus to Strength and -2 racial bonus to Dexterity. They also have tough thick fur, granting them a +1 natural armor bonus.
- Primal Form: Packlord valif suffer the same magic item slot restrictions that quadrapeds with claws do.
- Scent: Packlord valif valif have scent to a range of 30 ft..
Waning Gibbous (Pawsoldier)
Pawsoldiers are what the common folk would most commonly think of when described valif. A furry, tailed humanoid bearing a wolf's head in entirety and yet rather human claws and feat. Most often given the roles as guards or footsoldiers leaves them as the type of valif most outsiders to the clan would meet first. Their thicker fur around their shoulders and back provides them protection that other valif might not be afforded, combined with their clawless feet and hands allow them to be properly fully equipped in comparison to other races.
Moon Racial Traits
- Natural Armor: Pawsoldier valif have tough thick fur, granting them a +1 natural armor bonus.
- Scent: Pawsoldier valif have scent to a range of 30 ft..
Waning Quarter (Furling)
The valif of the waning quarter, furlings are the charismatic and masters of the craft of conversation and social queues. Easily able to get what they want with an immense ability to enforce their will on others and born supernaturally attractive, furlings are difficult to deal with even within clan walls, but also leaves them highly unprepared for having such things turned around on them via magical means and are stubborn towards being taught. Humanoid but have a wolf's ears, eyes, and tail, and uniquely still bear a wolf's fur on their arms up to their upper bicep and legs up to their upper thigh. The furlings offer a unique mix of man and wolf among the valifs.
Moon Racial Traits
- Paragon of Will: Furling valif gain an additional +4 Charisma, but also receive an additional -2 Intelligence and -2 Wisdom.
- Matter over Mind: Furling valif are immune to all diseases and poison, but receive a -2 to will saves against mind-affecting effects and an additional -2 against charm, emotion, and compulsion effects..
- Intense Personality: Furling valif gain a +2 racial bonus on Diplomacy and Perform checks This racial trait replaces the clan racial trait that provides a racial bonus to a skill check.
Waning Crescent (Moonmystic)
Those born under the waning crescent can be considered lucky, as it is a moon phase that grants providence and arcane power. Physically, they only bear a wolf's ears, eyes, but have the rare ability to grow additional tails as they gain power and already possess two tails at birth. Seen as signs of good luck, moonmystic are normally exempt from the normal roles that valif receive in a clan, instead being allowed to focus training their powers. Skilled beguilers by nature and and gifted a supreme inner willpower that enhances their supernatural powers, they are main source of arcane magic within a clan. Due to the lack of education of valif or knowledge of valif in general, moonmystics lean frame and magical tails commonly result in them being confused for kitsune, especially in the kitsune homelands of Ko Shusshochi.
Moon Racial Traits
- Enhanced Heritage: Moonmystic valif sorcerers with the Arcane, Elemental or Fey bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
- Mystical Tails: Moonmystic valif receive Magical Tail as a bonus racial feat and count as kitsune for purposes of meeting the prerequisites of Magical tail feats.