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The True Name of Anarchy

School universal [anarchist]; Level cleric/oracle 7, inquisitor 6; Domain anarchy 7
CASTING
Casting Time 1 standard action
Components V
EFFECT
Range 40 ft
Effect nonanarchist creatures in a 40-ft.-radius spread centered on you
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
The caster speaks the primal word that represents the forces of anarchy.

HDEffect
Equal to caster level or greaterInversion
Up to caster level -1Prone, inversion
Up to caster level -5Conduit, prone, inversion
Up to caster level -10Disassembled, conduit, prone, inversion

The effects are cumulative and concurrent. A successful Will save reduces or eliminates some of these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

  • Inversion: The creature's energy immunities and vulnerabilities are reversed for 10 minutes. Any energy damage type the creature is immune to it now experiences a vulnerability to, and all vulnerabilities it once possessed becomes immunities. Save reduces this effect to 1 round.
  • Prone: The creature is knocked prone. Save negates.
  • Conduit: The creature becomes a conduit for its immunities, randomly dealing 5d6 points of damage of a damage type it is immune to. This damage type is chosen at random. Save reduces the effect to 1 round.
  • Disassembled: The creature's body is randomly shifted to random mundane materials or elements, such as stone or fire. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25). The damage type is one of its vulnerabilities.

Furthermore, if you are on your home plane when you cast this spell, nonanarchist extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the Word of Anarchy or not. The banishment effect allows a Will save (at a -4 penalty) to negate.

Creatures whose HD exceed your caster level may roll a Will save to negate the effects of hearing the rune.