Tear
School necromancy [injury; Level champion 4, cleric/oracle 4, inquisitor 4, occultist 4, shaman 4, spiritualist 4, witch 5
CASTING
Casting Time 1 standard action
Components S
EFFECT
Range touch or 30 ft.; see text
Targets one creature
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
This spell functions like graze, except as noted above, and that you deal 4d8 points of necrotic damage + 1 point per caster level (maximum +20). The wounds manifest as one large painful tear that bleeds for 1 point of damage per four caster levels (maximum 5 damage) on a failed Will save. This bleeding can also be stopped with a DC 15 Heal check.
This spell may be cast as a melee touch attack or a ranged touch attack with a range if 30 feet.
Mythic
The damage dealt increases to 8d8 points of necrotic damage + 2 points per caster level (maximum +40). A living target is sickened for 1 round per caster level (maximum 20 rounds) if it fails its saving throw.
