Sungold
The sun reaches far, and the earth reaches out in union.
Sungold is a supernatural material that gives off a slight glow, warmth, has healing properties. Like gold items, sungold items weigh 50% more than typical weapons or armor of their type.
Weapons, ammunition, armor, and other equipment fashioned from sungold gives off a minor glow, providing dim light in a 20-ft. radius around it, this glow drastically increases when it absorbs a notable impact. When equipment made of sungold falls 10 feet or higher, takes damage, is used to deal damage to a creature or object, prevents a creature from taking damage, or the equipment is broken or destroyed, it emits a flash of light that functions as per the daylight spell. This flash of light is strong enough that it can potentially affect creatures that are sensitive to sunlight as in sun light for one turn.
Weapons Weapons and ammunition made from sungold deal an additional 1 point of radiant damage. Bludgeoning weapons made of sungold used to deal damage to a creature or object unleashes a flash of light so strong, in addition to the normal effect of the material, blinds the creature hit by the weapon for 1 round unless it succeeds at a fortitude save (DC 15 + the weapon's enhancement bonus + 1/10 damage dealt)
Armor Armor made from sungold heals the creature wearing it each turn depending on the type of armor to the creature wearing it, curing 1 point of damage if it’s light armor, curing 2 points of damage if it’s medium armor, and curing 3 points of damage if it’s heavy armor.
Properties
Material Characteristics
Physical & Chemical Properties
Sungold is warm to the touch, it's slight glow allowing it to function allowing it to function as a natural sunrod and capable of dimly lighting up entire caverns with veins of sungold. It's low amounts of contained light and healing energies seemingly never wears out and makes it a useful natural deterrent to undead.
When under pressure or when being impacted, sungold's glow turns into a bright flash that can easily blind unsuspecting creatures, especially those who would be sensitive to such light.
Geology & Geography
Origin & Source
Distribution
Trade & Market
Aptitude
Craftsman Expert, Thaumaturgic Adept
Related Skills
Knowledge (Arcana), Knowledge (Dungeoneering)
HP/inch 30; Hardness 10; Cost see table; Weight 1-1/2 normal.
| Type of Item | Item Cost Modifier |
|---|---|
| Ammunition | +30 gp per missile |
| Light armor | +2,000 gp |
| Medium armor | +5,000 gp |
| Heavy armor | +8,000 gp |
| Weapon | +1,000 gp |
| Shield | +2,000 gp |
This table only functions when the material is acquirable.
