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Senexum (Sen-eks-əm)

Righteous heritage and graceful life provides its advantages.

Senexum are a relatively rare and scattered race of draconic humanoids bearing familiarity to imperial dragons. Nimble and magically inclined, they have come to adapt and integrate with metropolitan society to further sate their own curiousities.   Physical Description: Senexum bear features similar to humans, elves, and imperial dragons, as humanoids they are relatively lean and tall similar to elves but still bear an overall bodily proportion to humans, and like them have a large array of skin tones such as olive or pearl, the skin tone they can be born with that seems to correlate only partially with their scale color and the type of imperial dragon they bear resemblance too. They have long antler like horns on their head and reptilian eyes that can bear a vibrant variety of colors, though are normally found within a yellow range. Their hair is normally either a very unmanageable wild mane or very straight and akin to silk depending on their scale color and at times even their temperament could be said to be similar. Due to their rather dexterous and flexible bodies, they produce toned muscle easily and at a young age though lack any oddities in their ability to train for mass, likely akin to their body's draconic heritage. They possess a long, reptilian tail that matches tails possessed by imperial dragons that bears a tuft of fur matching their hair's color, as well as fur sitting upon the spinal ridge of the rest of the tail that only stops within a foot of the end of the tail. The amount of scales they possess varies and is of no correlation to any of their features, seemingly almost random, able to be between almost none to nigh coating the entire body.

Adulthood Intuitive Self-Taught Trained
110 Years +4d6 years (114 – 134 years) +6d6 years (116 – 146 years) +10d6 years (120 – 170 years)
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 4 in. +2d8 in. (5 ft. 6 in. – 6 ft. 8 in.) 110 lbs. +(2d8×3 lbs.) (116 – 158 lbs.)
Female 5 ft. 4 in. +2d8 in. (5 ft. 6 in. – 6 ft. 8 in.) 120 lbs. +(2d8×3 lbs.) (126 – 168 lbs.)
Society: Senexum don't have any unified culture and instead, are known for adopting the regional culture of where they live, and due to rarity, never form any communities of their own accord, and instead join ones already made by other races.   Relations: Senexum adopt the cultures of others, regardless of the use of it at times, this causes rumours among the more untrusting races such as the more skittish ratfolk, as senexum can be viewed as some spy who integrates themselves within society, and they curiousity mistaken for scouting. However, most senexum end up in very comfortable positions due to their preferences for learning and knowledge. Within cultures that worship dragons such as more isolated kobold clans, senexum end up in a position of stature and authority due to their dragonblooded nature, for those who know no other culture, these Senexum end up very prideful and commanding.   Alignment and Religion: Senexum have no preference of worship or alignment, their lack of any internal structure among themselves mean no bias can occur normally, instead their view on morality and religion mirrors that of those around them.   Adventurers: Senexum often make great rogues, sorcerers, and other arcane spellcasters, their natural curiousity being something that will lead them to gain wanderlust and as such a likelihood of joining an adventuring party.

Standard Racial Traits

  • Ability Score Racial Traits: Senexum are graceful and blessed by draconic knowledge. They gain +2 Dexterity, and +2 Intelligence.
  • Type: Senexum are humanoids with the senexum subtype.
  • Size: Senexum are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Base Speed: Senexum have a base speed of 30 feet.
  • Languages: Senexum begin play speaking Common and Draconic. Senexum with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defense Racial Traits
  • Draconic Immunities: Senexum are immune to magic sleep effects and gain a +2 racial saving throw bonus against paralysis spells and effects.
  • Energy Resistance: Senexum choose one energy type: acid, cold, electricity, or fire. The senexum receives resistance 5 to this energy type.
Feat and Skill Racial Traits
  • Skilled: Senexum receive a +2 racial bonus on Spellcraft and Use Magic Device checks.
Sense Racial Traits
  • Darkvision: Senexum have darkvision and so can see perfectly in the dark up to 60 feet.
  • Low-Light Vision: Senexum can see twice as far as humans in conditions of dim light.
Other Racial Traits
  • Draconic Sorcery: Senexum sorcerers and bloodragers with the Draconic bloodline treat their Charisma score as 2 points higher for all sorcerer and bloodrager class abilities.
  • Dragonblood: Senexum count as both humanoids and dragons for any effect related to type.

Alternate Racial Traits

  The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
  • Heavily Scaled: Some senexum have a large amount of scales coating their body, some more to a point of fully covering their body. These senexum's scales grant them a +1 natural armor bonus. This racial trait replaces the skilled trait.

Feats

  Dragonbreath (Senexum)   You bear the ability to further evoke your draconic element.   Prerequisites: Cha 17, character level 5th, Senexum.   Benefit: You gain a breath weapon. This breath weapon deals 1d6 points of damage of the energy type chosen for your energy resistance racial trait per character level in a 20-ft. line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your character level + your Charisma modifier. You may use this ability once per day for every 5 levels you have attained.