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Psiroid (saɪ-rȯid)

A power unfettered leads to new life at the cost of the old.

Psychic powers, a rarity amongst races, it is not common an entire race is born with it either. Psiroids are a race born from when the excess psychic power from psychic sensitive creatures flood over and forcibly split the creature into a psiroid and whatever is left over. The other half of the psiroid can vary from mere scraps to a living, non-psychic sensitive creature.   Physical Description: The psiroid are pitch black glowing entities, like that of black glass with a light behind them with a colorful glow that varies from psiroid to psiroid. Their appearance is outlandish due to lacking any real texture or depth, in truth they are partly energy made physical, with excess energy that allow psychic feats beyond that of a normal psychic. Their overall silhouette based on their original race but provides no additional benefit beyond size.   The state of a psiroid is highly related to the health of their body, any and all heavy injuries that remain after healing further harm their mental state, a permanent bleeding wound representing full blown insanity.   Society: Psiroids have no society of their own and don't tend to gather together. as such psiroids commonly inherit the culture of the original entity or that around them.   Relations: Psiroids alignment can vary from their original creature's, but always keep the original entity's memories. They universally maintain a heavy disdain and ire towards their original self and objects of importance towards it regardless of alignment. Psiroids prefer keeping company with those who focus on pursuits of power and strength, either intellectual or physical.   Alignment and Religion: Psiroids can worship any variety of god, depending on the original entity, though psiroids that have a considerable disdain for their original physical body prefer gods with a less physical body. Psiroids can be any alignment though usually are the same alignment as their original entity.   Adventurers: Psiroids end up as good bases of psychic ability for any adventuring party. Though can end up pushing their luck with how much they deserve out of a party's findings.

Standard Racial Traits

  • Ability Score Racial Traits: Psiroids are heavily intelligent and willing to enforce their way but lack the physical sturdiness of fully physical creatures. They gain +2 Intelligence, +2 Charisma, and -2 Constitution.
  • Type: Psiroids are outsiders with the native subtype.
  • Size: Psiroid sizes are purely a matter of the original race. Unless they have specific psiroid-related size modifiers, the psiroids of each of these races are the same size as their original body. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the psiroid; beyond size, their appearance is purely cosmetic.
  • Base Speed: Psiroids have a base speed of 30 feet.
  • Languages: Psiroids begin play speaking the same languages as their original race. Psiroids with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Offense Racial Traits
  • Psychic Overflow: Psiroids receive a +2 racial bonus to overcome spell resistance and concentration checks with psychic spells and psionic powers.
Defensive Racial Traits
  • Matter of Mind: Whenever a psiroid is to make a fortitude save, they instead make a will save. All bonuses to fortitude saves instead apply to will saves with the exception of their constitution modifier and the bonus gained from hit die.
Feat and Skill Racial Traits
  • Psychically Attuned: Psiroids receive Psychic Sensitivity as a bonus feat at 1st level.
  • Skilled: Psiroids receive a +2 racial bonus to Sense Motive and Knowledge (Arcana).
Sense Racial Traits
  • Darkvision: Psiroids can see perfectly in the dark up to 60 feet.
  • Low-Light Vision: Psiroids can see twice as far as humans in conditions of dim light.
  • Sphere of Awareness: Psiroids have blindsight with a range of 5 feet.