Panthera (pan(t)-ther-ə)
The rage of the king will strike down with vengeance.
The pride of the panthera can be said to rival that of gods, whether that will lead to their downfall or their moment of glory is a matter that will go down in history.
Physical Description: Monstrous humanoids greatly resembling bipedal tigers, the panthera are very striking people, bearing most of the features of tigers down to similar claws on their more humanoid hands. Their body is coated head to toe in orange fur with black stripes and a white undercoat. Having a variety of eye colours with slit iris and sharp feline fangs on their well groomed face, and rounded ears on the top of their head, as well as a pink feline nose. Their digitigrade feet at the end of their legs provide them increased balance control along side their tail. While only slightly taller then humans, their striking features make many well aware of their presence.
Society: Panthera primarily originate from revelda, achdun, and other nearby countries, as such, they have benefited greatly growing alongside such cultures. Primarily focusing on pride, respect, and shows of strength among each other, panthera are not ones to accept being disgraced or disrespected by anyone. This, along with their inclination towards leadership, means that any group of panthera is a firm hand keeping eyes on all possible competitors for their position. This is not to say that betrayal or usurpation is common among panthera, and is in fact quite uncommon, as leadership among them is often well earned.
Relations: As a founding race of the brigandine pact, the panthera are notorious and feared for their intense brutality during the dark war where pantheran captains and a like often cut down turning soldiers to prevent darkdweller overrun. As such the panthera can be considered reliable forces within the pact but sadly also have a reputation of fear among newcomers to the pact. Despite this, they get along with other founding members as well as more staunch defenders of the pact such as shockborne.
Alignment and Religion: As members of the pact, the panthera follow the widely accepted conglomerate church, with no particular bias towards any one god within it. As well, panthera show no bias towards any one alignment, and may be of any alignment.
Adventurers: The panthera's desire to seek glory and stroke their ego make them amazing adventurers, willing to take charge in parties that need a leader and to lead that charge. Making great sorcerers, fighters, and rogues, the panthera can fulfill most niches within an adventuring party. However their ego can cause trouble for the party if there is no one to keep it in check.
Adulthood | Intuitive | Self-Taught | Trained |
---|---|---|---|
15 Years | +1d4 years (16 – 19 years) | +1d6 years (16 – 21 years) | +2d6 years (17 – 27 years) |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4 ft. 10 in. | +2d10 in. (5 ft. – 6 ft. 6 in.) | 120 lbs. | +(2d10×5 lbs.) (130 – 220 lbs.) |
Female | 4 ft. 5 in. | +2d10 in. (4 ft. 7 in. – 6 ft. 1 in.) | 85 lbs. | +(2d8×3 lbs.) (95 – 185 lbs.) |
Standard Racial Traits
- Ability Score Racial Traits: Panthera are nimble, commanding, and prideful, they naturally prefer to lead and cannot stand a challenge to their ego. They gain +2 Dexterity, +2 Charisma, and -2 Wisdom.
- Type: Panthera are monstrous humanoids.
- Size: Panthera are Medium creatures and thus receive no bonuses or penalties due to their size.
- Base Speed: Panthera have a base speed of 40 feet.
- Languages: Panthera begin play speaking Common. Panthera with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
- Skilled: Panthera have a +2 racial bonus on Acrobatics and Perception checks.
- Tiger Fangs: Panthera gain a bite attack as a primary natural attack that deal 1d6 points of damage.
- Claws: Panthera gain two claw attacks as natural attacks that deal 1d4 points of damage.
- See In Darkness: Panthera can see perfectly in darkness of any kind, including that created by deeper darkness.
- Low-Light Vision: Panthera can see twice as far as humans in conditions of dim light.
- Spell-like Ability (Sp): Panthera with a Wisdom score of 11 or higher can use jump once per day as a spell-like ability. The caster level for this ability is equal to the panthera’s character level.
Feats
Surprising Combatant (Combat, Panthera) You can get the drop on foes by tricking your opponents into overlooking you as a combatant. Prerequisite(s): Improved Initiative, Bluff 3 ranks, Panthera. Benefit(s): At the beginning of a combat in which you would normally be able to act in a surprise round, after initiative is rolled but before the surprise round begins, you can attempt a Bluff check as a free action. The DC of this Bluff check is equal to 15 + the CR of the encounter. If you succeed at this Bluff check, you may treat the result of your Bluff check as your initiative result for the surprise round. If your Bluff check fails, you cannot act during the surprise round. Regardless, you use your normal initiative result to determine initiative for the remainder of the encounter.Motivating Display (Combat, Panthera) You can empower your allies through their fear of you. Prerequisite(s): Cha 13, Dazzling Display, Weapon Focus, Panthera. Benefit(s): Whenever you use Dazzling Display to demoralize foes, you can motivate your allies to better serve you. In addition to possibly demoralizing foes within 30 feet, your Intimidate check while using Dazzling Display also applies to allies within 30 feet who can see you. The DC for this effect is the same as it would be to demoralize your allies. Each ally so affected gains a +1 morale bonus on attack rolls and skill checks for the duration that it would normally be shaken.
Violent Display (Combat, Panthera) You never miss an opportunity to cow foes. Prerequisite(s): Dazzling Display, Weapon Focus, base attack bonus +6, Panthera. Benefit(s): When you land a successful sneak attack or confirm a critical hit against a creature with a weapon with which you have Weapon Focus, you can use Dazzling Display as an immediate action.
Traits
Feline Instinct (Panthera) You spent a period of time living off what you could catch, developing a sharp instinct to act when your foes were most vulnerable. Prerequisite(s): Panthera Benefit(s): In any combat in which you act during the surprise round, you gain a +3 trait bonus on your initiative check.Tiger’s Claw (Panthera) Your feline agility helps you inflict a devastating blow at the end of a charge. Prerequisite(s): Panthera Benefit(s): Whenever you use the charge action, you gain a +1 trait bonus on your weapon damage roll.