Orichalcum
From the heavens to the stone, the reflectless power is within grasp.
Weapons, ammunition, armor, and other equipment made out of orichalcum can sense evil presences, glowing a deep black red light in the presence of outsiders with the evil subtype, evil-aligned dragons, or undead creatures, and also glow with a red hum when in bright light. This light sheds dim light in a 10-foot radius.
Weapons Weapons and ammunition made from orichalcum deal half their damage as dark damage instead of their original damage type and deals an extra 1d10 points of electricity damage on a successful critical hit and is capable of lighting flammable objects on fire. As a swift action, the wielder may spend a soul point or a mythic point to empower the orichalcum, drawing out the zhakhan lightning within the metal for a minute per enhancement level on the weapon or ammunition. All creatures hurt by the weapon act as if they have been afflicted by zhakhan lightning.
Armor Armor made from orichalcum grants a +1 sacred bonus to saving throws against divine spells if it's light armor, grants a +2 sacred bonus to saving throws against divine spells if it's medium armor, and grants a +3 sacred bonus to saving throws against divine spells if it's heavy armor.
Properties
Material Characteristics
Physical & Chemical Properties
Origin & Source
History & Usage
History
Viewed by many to be the blood of otherworldly gods and other absurd possibilities. Orichalcum has many tales, such as discoverers going mad with greed killing all within hundreds of miles of the vein to keep it hidden and then violently rending their own body asunder. It is said that gazing upon even a single orichalcum idol would erase its creators from existence.
Orichalcum's history, is a history of endless death for even a crumb. The ability to rival gods, to wipe rival kingdoms from memory, to kill a cursed family history. The veins of mortals have boiled and erupted from one's body over the sheer fathoming of this metal's chance of being in their hands. These are the tales of Orichalcum, a history of fear and chaos.
Distribution
Trade & Market
Aptitude
Superstitions Expert, Thaumaturgic Expert
Related Skills
Knowledge (Arcane), Lore (Curses)
HP/inch 30; Hardness 10; Cost see table; Weight normal.
| Type of Item | Item Cost Modifier |
|---|---|
| Ammunition | +60 gp per missile |
| Light armor | +5,000 gp |
| Medium armor | +10,000 gp |
| Heavy armor | +15,000 gp |
| Weapon | +6,000 gp |
| Shield | +7,000 gp |
This table only functions when the material is acquirable.
