These natural nomads roam the world looking for a long lost home, the minotaurus are powerful contenders in the world who have adapted to lacking a place they call their own.
Physical Description: The minotaurus is a massive, bipedal and bovine humanoid, they bear massive horns that curve upwards and can easily gore most foes, many take to decorating them to show status with items such as gold plated rings or hanging jewelry. They have a notable bovine tail that hangs near the back of their waist that serves mostly the same function as it does in other bovine creatures, ending in a tuft. Their are coated in a gruff mix of leather, skin, and rough fur, with fur mainly originating around their neck and shoulders and arms, with some forming near their tail, while leather covers a majority of their lower body, while their torso has a mixture of exposed skin and thin leather and fur. Their arms are often sturdy and well defined, for use in carrying large objects, but only possess only four fingers; while their feet are thick and sturdy hoofs meant to carry their heavy frame that mimic a cow's hind legs, including being coated in thicker leather then the upper body's shaggier mixture of fur and exposed skin. Their head is nigh identical to that of a cow or bull, barring being slightly shaggier, but is their most iconic trait in other people's eyes. The patterns of their fur and leather is often varied, some having shades of brown, while others are a dark gray or even black, though some have the very peculiar black and white splosh which has ended up being one oft he most well known patterns due to mimicking cows. This is combined with their notably large stature that gives them immense strength and fortitude that helps in their everyday lives and can easily make most minotaurus physically intimidating.
Adulthood |
Intuitive |
Self-Taught |
Trained |
25 Years |
+1d4 years
(26 - 29 years) |
+1d8 years
(26 - 33 years) |
+2d6 years
(27 - 37 years) |
Gender |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
Male |
7 ft. 2 in. |
+3d12 in.
(7 ft. 5 in. - 10 ft. 2 in.) |
450 lbs. |
+(2d12×7 lbs.)
(464 lbs - 618 lbs) |
Female |
7 ft. 0 in. |
+3d12 in.
(7 ft. 3 in. - 10 ft. 0 in.) |
420 lbs. |
+(2d12×7 lbs.)
(434 lbs - 588 lbs) |
Society: Minotaurus lack a centralized home due to being displaced long ago, instead living as nomads who often caravan around the world thanks to their ability to never be lost. Often minotaurus families do not stay together within the same caravan or nomadic group forever, choosing to join other groups as is convenient for them. Due to this, caravan leaders often end up simply being the ones who started the caravan, with caravans usually disbanding entirely if the leader chooses to go with a different caravan or settle down in a certain location due to preference for it. Other minotaurus who have committed repeated or terrible crimes are exiled to wander alone for the rest of their life, with many turning to more extensive extreme views.
Relations: Minotaurus are welcomed as traveling merchants and hired help often, seen as a boost to a town's economy while they reside there. They get a long with other mercantile focused races and people, often making fast friends with such individuals due to their inherent physical prowess allowing them to go after more reckless quarries for merchandise. They often get along with goblins and dwarves due to this, whom welcome whatever goods and business they bring, especially as a founding race of the brigandine pact. Despite this they are also seen as interlopers by more isolated races such as valif, who dislike such nomads drawing near to their ancient grounds.
Alignment and Religion: As nomads, minotauruses commonly worship gods of travel and safe lodgings, however those who have been exiled from other lands and even other nomadic caravans often choose to worship Beleth as patron of exiles. Due to this minotaurus vary in alignment heavily.
Adventurers: As nomads, minotauruses can often naturally move to an adventuring career during their life. Able to end up in many bulky front-line roles such as fighter or barbarian, as well as an inclination towards more earthly casters such as shaman or druid, they can fulfill many roles and feel at home within most adventuring parties.
Standard Racial Traits
- Ability Score Racial Traits: Minotaurus are burly and sometimes boisterous nomads who would rather stand their ground rather then retreat, at the cost of sometimes not truly thinking everything through. They gain +4 Strength, +2 Constitution, -2 Dexterity, and -2 Intelligence.
- Type: Minotaurus are monstrous humanoids.
- Size: Minotaurus are Large creatures. They suffer a -1 size penalty to AC and attack rolls. They gain a +1 size bonus to CMB and CMD but suffer a -4 size penalty to Stealth checks. It has a space of 10 feet by 10 feet and has a reach of 10 feet.
- Base Speed: Minotaurus have a base speed of 30 feet.
- Languages: Minotaurus begin play speaking Common and Giant. Minotaurus with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Offensive Racial Traits
- Natural Attack: Minotaurus gain a gore attack as a primary natural attack that deal 1d6 points of damage.
Defensive Racial Traits
- Tough Hide: Minotaurus have incredibly tough hide, granting them a +3 natural armor bonus.
- Natural Cunning: Minotaurus possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
Feat and Skill Racial Traits
- Hunter's Eyes: Minotaurus have a natural eye for tracking and guarding, giving them a +2 racial bonus on perception and survival checks.
Sense Racial Traits
- Darkvision: Minotaurus have darkvision, allowing them to see perfectly in the dark up to 60 feet.