Iridium (ɪˈrɪdiəm)
Out of a vibrant shining white comes a rainbow of possibility.
Iridium is an incredibly stiff, strong, yet brittle metal that absorbs the elements around it and at times has a low hum to it, this metal is considered solidified rainbow to some and a valuable curse to others. The equipment made of iridium is said to soar and slice through water with ease.
Weapons, armor, ammunition, and other equipment made of iridium require double the listed cost to be enhanced, up to +50,000 gp due to its sheer energy absorbant properties. This increase is applied once per ability added every time the item is enhanced. Equipment otherwise functions as steel besides as listed.
Weapons Weapons and ammunition made of iridium ignore all penalties of underwater combat. When coming into contact with a harsh environmental effect (up to dm discretion) or a magical effect related to an energy type, the weapon gains an elemental burst magical weapon special ability of the corresponding energy type for 1 minute. If the weapon is infused with 4 or more elemental burst special abilities, the weapon instead transforms into a brilliant energy weapon for 1 minute.
Armor Armor made of iridium no longer causes its wearer to take its armor check penalty nor does it incur its spell failure chance while underwater. Additionally, while underwater the armor's maximum Dexterity bonus no longer applies to its wearer. Upon being dealt energy damage (acid, cold, dark, electricity, ether, fire, radiant, psychic, sonic), the armor provides its wearer with 30 points of resistance of the matching energy type for one minute. If the armor is infused with 4 or more types of energy resistance, the armor immediately causes a detonation of every energy type it possesses (as per the spell detonate but the radius is doubled and the wearer is immune to the damage of this effect, the caster level for the purposes of this effect is 15).
Properties
Material Characteristics
Physical & Chemical Properties
Geology & Geography
History & Usage
History
Aptitude
Craftsman Expert, Thaumaturgic Expert
Related Skills
Craft, Profession (Blacksmith)
HP/inch 15; Hardness 15; Cost see table; Weight 2x normal.
| Type of Item | Item Cost Modifier |
|---|---|
| Ammunition | +35 gp per missile |
| Light armor | +3,000 gp |
| Medium armor | +6,000 gp |
| Heavy armor | +12,000 gp |
| Weapon | +5,000 gp |
| Shield | +3,000 gp |
This table only functions when the material is acquirable.
