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Iminat

Goblin replacement

Physical Description: Placeholder.

AdulthoodIntuitiveSelf-TaughtTrainedMiddle AgeOldVenerableMaximum Age
18 years+1d4 years
(19 – 22 years)
+1d6 years
(19 – 24 years)
+2d6 years
(20 – 30 years)
40 years55 years70 years70 + 2d20 years
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male5 ft. 4 in.+2d8 in.
(5 ft. 6 in. – 6 ft. 8 in.)
110 lbs.+(2d8×3 lbs.)
(116 – 158 lbs.)
Female5 ft. 4 in.+2d6 in.
(5 ft. 6 in. – 6 ft. 4 in.)
90 lbs.+(2d6×3 lbs.)
(96 – 126 lbs.)

Society: Placeholder.

Relations: Placeholder.

Beliefs and Religion: Placeholder.

Adventurers: Placeholder.

Standard Racial Traits

  • Ability Score Racial Traits: Iminat. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
  • Type: Iminat are humanoids.
  • Size: Iminat are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Base Speed: Iminat have a base speed of 30 ft and a climb speed of 10 ft.
  • Languages: Iminat begin play speaking Brigandine and Crakini. Iminat with high Intelligence scores can choose from the following: any regional language, Cromero, Draconic, Dwarven, Keimite, and Orcish. See the Linguistics skill page for more information about these languages.

Feat and Skill Racial Traits

  • Skilled: Iminat gain a +4 racial bonus on Ride and Stealth checks and always treat Stealth as a class skill.

Sense Racial Traits

  • Darkvision: Iminat have darkvision and so can see perfectly in the dark up to 60 feet.

Other Racial Traits

  • Prehensile Tail: Iminat have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.