Enervate
School necromancy; Level bloodrager 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, witch 4; Domain undeath 4; Subdomain malignance 4
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect ray of necrotic energy
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
You point your finger and fire a black ray of necrotic energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d2 temporary negative levels. Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours).
Usually, negative levels have a chance of becoming permanent, but the negative levels from enervate don't last long enough to do so.
An undead creature struck by the ray gains a +4 profane bonus to attack rolls, ability checks, skill checks, and saving throws for 1 hour.
A nonliving creature with a soul instead takes 1d4 soul damage per caster level.
Mythic
The number of negative levels inflicted increases to 2d3, and the target is sickened for 24 hours. An undead creature struck by the ray gains a +6 profane bonus to attack rolls, ability checks, skill checks, and saving throws for for a number of hours equal to your caster level.
Augmented (3rd): If you expend two uses of mythic power, any creature attempting to remove the target’s negative levels must succeed at a caster level check (DC 10 + your caster level + your tier).
