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Electricity Domain

The fifth element of the eight spheres, electricity. The crackling arcs of lightning to static electricity, the inherent power and destruction and yet also a source of innovation and wonder. Electricity and all connected to it is viewed as the pinnacle of speed and force, quick powerful strikes to clear the way forward.

Granted Powers

Those who choose this domain receive the following powers:

  • Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every cleric level you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Domain Spells: 1st—shocking grasp, 2nd—defensive shock, 3rd—lightning bolt, 4th—ball lightning, 5th—lightning arc, 6th—chain lightning, 7th—elemental body IV (electricity only), 8th—stormbolts, 9th—great flashbolt.

Channel Energy

The channel deals electricity damage.

Subdomains
  • Lightning
  • Thunder