Deadstone
Dance with death, and find glory in promising it to your enemies.
One of the most horrifying materials to stare down the blade of for many, this omen of death is highly sought after by alchemists and desperate swordmasters alike.
Weapons, ammunition, armor, and other equipment made out of deadstone function as if made out of stone except as noted.
Weapons Weapons and ammunition made from deadstone is particularly powerful at ensuring that a creature harmed by such a weapon is guaranteed to be sent to kreaver. Any creature the wielder of a weapon or ammunition made from deadstone hits loses the benefits of regeneration and fast healing and any other forms of healing over time for 1 round. In addition, the corpse of those killed by a deadstone weapon cannot be subject to soul-based necromancy.
Armor Those who wear armor made of deadstone ensure they only perish when it is truly their time to move on. Armor made from deadstone prevents the first negative level the wearer takes each time the wearer of deadstone armor is inflicted with negative levels. In addition, when killed, the corpse the wearer of deadstone armor cannot be subject to soul-based necromancy.
Properties
Physical & Chemical Properties
Geology & Geography
Origin & Source
History & Usage
Cultural Significance and Usage
Commonly considered an omen of ensured and inevitable death. The use of deadstone can be considered taboo in some places due to the sheer implication of an unavoidable, unforgivable grudge. As such, the material is commonly hushed by many smaller, rural communities, seen as an immense danger that bring bad luck towards those who bear witness to it.
Inversely, among clergymen it is understood as an oath and promise to be victorious against particularly dangerous or notorious enemies of the church and the pact. And that the oathbearer using such a material is not intending to return unless under circumstances of complete and utter victory.
Aptitude
Planar Expert, Thaumaturgic Expert
Related Skills
Knowledge (Planar), Knowledge (Religion)
HP/inch 15; Hardness 11; Cost see table; Weight 2x normal.
| Type of Item | Item Cost Modifier |
|---|---|
| Ammunition | +30 gp per missile |
| Light armor | +2,000 gp |
| Medium armor | +5,000 gp |
| Heavy armor | +8,000 gp |
| Weapon | +1,000 gp |
| Shield | +2,000 gp |
This table only functions when the material is acquirable.
