Centaurs are well known as a primarily nomadic race that wanders the world. Well loved in some parts of the world and often prideful and haughty due to it, the centaurs have spread far and wide, free.
Physical Description: As a tauric creature, centaurs are half humanoid, half equine. Bearing the upper body similar nearly in entirety to a human, bearing forearms that are somewhat furred and haired in a similar manner to their legs, as well as lightly furred upper backs.Their upper body is also often bulkier, or possesses larger amounts of mass due to their more active livestyles then most, as well as their children's greater needs of nourishment. The lower half is perfectly that of a horse from the neck down, possessing a lot of the physical strength and speed that a normal horse would bear. The fur they possess often comes in the same variety of patterns and colours that a horses would, while their upper half's skin tone has the same variety seen within humans, and rarely can have similar colouring to it as drow or some native outsiders such as ifrits, usually due to heritage. Their hair and eye colour also often follow the same patterns and possible colours of humans, except in the same likely case of unusual heritage such as bearing the blood of outsiders.
Adulthood | Intuitive | Self-Taught | Trained |
15 Years |
+1d4 years
(16 – 19 years) |
+1d6 years
(16 – 21 years) |
+2d6 years
(17 – 27 years) |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
Male |
6 ft. 0 in. |
+3d12 in.
(6 ft. 3 in. – 9 ft. 0 in.) |
1300 lbs. |
+(6d12×7 lbs.)
(1356 – 1972 lbs.) |
Female |
5 ft. 10 in. |
+3d12 in.
(6 ft. 1 in. – 8 ft. 10 in.) |
1200 lbs. |
+(6d12×7 lbs.)
(1256 – 1872 lbs.) |
Society: Centaurs often live nomadic, grazing lives, preferring plains and fields that play to their natural strength and speed when out hunting, commonly choosing to live in rural areas though many live alternative lives in more metropolitan focused counties if they choose to stay in one spot. Completely herbivorous, centaurs commonly take to salvaging whatever roughage they find on their nomadic journeys, along or within a group. Often training as archers or warriors primarily, with very few taking to arcane arts.
Relations: Often prized in both warrior cultures and cultures that give special meaning to horses such as reveldans or hussalians, centaurs are in no drought of easily made friends or comrades, while this gives some a pride that can go to their head, others often take it to heart to not fail the expectations of those around them. While not a founding member of the brigandine pact, centaurs joined early on, their nature as nomads causing them to hear about the pact relatively fast. Centaurs share a large amount of camaraderie with elves and minotaurus due to a shared history during the founding era.
Beliefs and Religion: Centaurs often accept the conglomerate church as the primary religion of the world and as their pantheon, though unsurprisingly have a specific selection they have preference to such as eve. Centaurs can often have any form of views of the world despite any culutral or communal upbringing.
Adventurers: Centaurs commonly end up as adventurers, both as useful frontline warriors and archers, their natural mix of strength and speed allowing them to fulfill the duty any mounted cavalry would need a powerful animal to perform. Their nomadic nature means centaurs can commonly get use to being on the move in a majority of adventuring based lifestyles with little problem.
Standard Racial Traits
- Ability Score Racial Traits: Centaurs have amazing reaction times and coordination, combined with inherent might and size. They gain +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, and –2 Charisma.
- Type: Centaurs are creaturals with the giantkin subtype.
- Size: Centaurs are Large creatures. They suffer a -1 size penalty to AC and attack rolls. They gain a +1 size bonus to CMB and CMD but suffer a -4 size penalty to Stealth checks. It has a space of 10 feet by 10 feet but only has a reach of 5 feet.
- Base Speed: Centaurs have a base speed of 40 feet.
- Languages: Centaurs begin play speaking Brigandine and Gi'brigandine. Centaurs with high Intelligence scores can choose from the following: any cultural language, Dergerian, Draconic, Fel Keimite, Goblin, Jiljagossan, Northerner, and Orcish. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
- Horse Hide: Centaurs have tough skin, granting them a +2 natural armor bonus.
Offense Racial Traits
- Hoofs: Centaurs gain two hoof attacks as secondary natural attacks that deal 1d4 points of damage.
- Undersized Weapons: Although a centaur is large, its upper torso is the same size as that of a Medium humanoid. As a result, centaurs wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs). When wielding a medium weapon, they are treated as having a reach equal to a medium creature using the same weapon.
Sense Racial Traits
- Darkvision: Centaurs have darkvision and so can see perfectly in the dark up to 60 feet.
Other Racial Traits
- Natural Mount: Centaurs count as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatics skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of their equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.
- Quadruped: Centaurs possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts.
Weakness Racial Traits
- Vulnerability to Fel: Centaurs' ancestry leaves them particularly vulnerable to dark energies. Centaurs take 150% as much damage as normal from fel attacks.
Favored Class Options
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
- Barbarian: Add 1 to the centaur’s base speed. In combat this has no effect unless the centaur has selected this reward 5 times (or another increment of 5 a speed of 34 feet is effectively the same as a speed of 30 feet, for example. This bonus stacks with a class’s fast movement feature and applies only under the same conditions as that ability.
Traits
Centaur Vengeance (Centaur)
Your nomadic clan wanders in constant fear of a great wyrm and feel helpless to stop the dragon’s aggression. Your clan is filled with wise sages and great warriors, and they resent being cowed by any foe. You vowed that one day you would not have to be afraid any longer.
Prerequisite(s): Centaur.
Benefit(s): You gain a +2 bonus on saving throws against any dragon’s frightful presence.