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Blade of Sunlight

School transmutation (kandor sol) [good, light, righteous]; Level champion 4, cleric/oracle 4, inquisitor 4
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target one melee weapon
Duration 1 round/level
Saving Throw no; Spell Resistance no
DESCRIPTION
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this spell sheds light as if daylight had been cast on it. It functions as a magic and good weapon for the purposes of overcoming damage reduction. The weapon grants a +2 sacred bonus on attack rolls against creatures that are vulnerable to sunlight and deals +1d6 points of radiant damage per 4 caster levels on a successful hit against such foes; against incorporeal creatures, it functions as if it had the ghost touch weapon special ability.