Beyonder Glass
A shard of the void, used for war.
A shard of the dark beyond that had phased through the barrier that separates the universe from it.
Weapons, ammunition, armor, and other equipment made from beyonder glass are always of masterwork quality.
Weapons Beyonder Glass is an amazing material that creates blades meant to kill, however its eldritch effects commonly drive its wielders to madness. Weapons and ammunition made of beyonder glass gain a +2 insight bonus to attack and damage. In addition, weapons and ammunition deal damage normally against incorporeal creatures, as if they possessed the ghost touch special ability. However, each round, the wielder of such weapons must roll a Will save (DC 10 + half the wielder's character level + the wielder's wisdom modifier or the wielder's intelligence modifier, whichever is higher) or suffer from insanity for 1 round. This effects functions as per the confusion spell. In addition, insanity caused by a weapon made of beyonder glass a imparts a -4 penalty to wisdom and charisma ability and skill checks while under the effects of the material.
Armor Armor made from beyonder glass have special properties that protect against the ethereal and supernatural. Ethereal and Incorporeal creatures cannot bypass armor and shields made of beyonder glass the way they do normal armor. In addition, against creatures with the extraplanar subtype, armor made of beyonder glass grants its wearer damage reduction of 1/— if it’s light armor, 2/— if it’s medium armor, and 3/— if it’s heavy armor. However, each round, the wearer of such armors must roll a Will save (DC 10 + half the wearer's character level + the wearer's wisdom modifier or the wearer's intelligence modifier, whichever is higher) or suffer from insanity for 1 round. This effects functions as per the confusion spell. In addition, insanity caused by a weapon made of beyonder glass a imparts a -4 penalty to wisdom and charisma ability and skill checks while under the effects of the material.
Properties
Material Characteristics
Physical & Chemical Properties
Origin & Source
History & Usage
Discovery
Refinement
Byproducts & Sideproducts
Hazards
Aptitude
Craftsman Master, Thaumaturgic Expert
Related Skills
Knowledge (Arcana), Knowledge (Planar)
HP/inch 50; Hardness 20; Cost see table; Weight normal.
| Type of Item | Item Cost Modifier |
|---|---|
| Ammunition | +60 gp per missile |
| Light armor | +5,000 gp |
| Medium armor | +10,000 gp |
| Heavy armor | +15,000 gp |
| Weapon | +3,000 gp |
| Shield | +5,000 gp |
This table only functions when the material is acquirable.

