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Barbed Chains

School conjuration (summoning); Level bloodrager 1, champion 1, cleric/oracle 1, inquisitor 1, occultist 1, shaman 1, summoner 1
CASTING
Casting Time 1 standard action
Components V, S, M (a length of chain doused with fresh blood)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect a chain sharpened at one end
Duration instantaneous
Saving Throw none; Spell Resistance no
DESCRIPTION
You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell's range. You can have the chain either make a melee attack (dealing 1d6 points of slashing damage + 1 point per two caster levels) or attempt a trip combat maneuver against the target. The chain uses your base attack bonus plus your key spellcasting ability score modifier as its attack bonus and combat maneuver bonus. You summon one additional chain every 3 levels after 1st, for a total of two chains at 4th level, three at 7th level, and a maximum of four at 10th level.