Ancestral Gift
School conjuration (summoning); Level bard 4, cleric/oracle 4, shaman 4
CASTING
Casting Time 1 standard action
Components V, S F/DF (stone or metal image of your ancestor)
EFFECT
Range personal
Effect one magical weapon
Duration 10 min./level
Saving Throw no; Spell Resistance no
DESCRIPTION
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands. The weapon may be any simple, martial, or advanced weapon. It has a +1 enhancement bonus and one weapon special ability (your choice) with a price equivalent to a +1 bonus (if the weapon is a double weapon, the ability and the enhancement bonus apply to both ends).
You may use the weapon as if you were proficient in it. The weapon may not be wielded by anyone else, and if removed from your grasp, it vanishes and the spell ends immediately.
If you conjure a weapon with the corrosive, darkness, ether, fell, flaming, frost, radiance, shock, or thundering property, this spell has the acid, darkness, ether, fell, fire, cold, light, electricity, or sonic descriptor (respectively).
