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Order of the Navigators

A semi-religious and secretive Order, dedicated to providing safe passage and travel for anyone across the world.   Experts in piloting, boating and navigation, particualrly across the seas and skies, the Navigators levy their skills to anyone for a high price. They are often engaged to serve on lengthy, risky or important voyages; escorting merchant ships, traversing dangerous routes, or ensuring safe passage between distant places.   The Navigators are sworn to silence about their Order and rarely discuss and knowledge to anyone outside. While they are free to discuss anything else, many choose to take vows of silence, choosing to speak sledom - or not at all - to anyone outside their order, other than on essential business.   The Order are famed for their distinctive night-blue robes, often embroided with gold or silver thread. They are highly skilled in piloting, seafaring and navigation, and well-learned in navigational magic. The Navigators are a semi-religious order who carefully honour their patron dieties Thalassa and Zephyrus.

   

Edges

Master Navigator
Requirements: Seasoned, Boating d8+, Piloting d8+, Survival d6+
Benefits: +2 to Boating, Piloting, and Survival rolls when navigating or plotting a course. Can always find true north and determine the best route to avoid hazards.
  Skyship Pilot
Requirements: Novice, Piloting d6+
Benefits: +2 to Piloting rolls when operating skyships. Can perform complex maneuvers with ease, reducing penalties for difficult stunts by 2.
  Silent Guardian
Requirements: Novice, Spirit d6+
Benefits: +2 to Stealth and Notice rolls. Can communicate silently with other Navigators within a mile using a special sign language.
  Blessing of the Skies and Seas
Requirements: Seasoned, Faith d6+
Benefits: Once per session, can call upon their patron deities to calm a storm, guide them through treacherous waters, or provide a favorable wind. This acts as the “Environmental Protection” power with no Power Points cost.

 

Powers

Calm Storm
Rank: Seasoned
Power Points: 3
Range: Smarts
Duration: 10 minutes (1/10 minutes)
Effect: Calms rough waters or turbulent skies within a Large Burst Template, making navigation easier and reducing penalties for hazardous conditions. For +3 Power points, the Navigator can extend this the whole vehicle they are on. For each further +3 Power Points the Navigator can extend this effect to one more vehicle within 1 mile that they are aware of.
  Guiding Star
Rank: Novice
Power Points: 1
Range: Self
Duration: 1 hour (1/hour)
Effect: Creates a magical star that only the Navigator can see, providing a +2 bonus to Survival rolls for navigation and tracking.
  Wind’s Favor
Rank: Novice
Power Points: 2
Range: Self
Duration: 1 hour (1/hour)
Effect: Grants +2 to Boating and Piloting rolls by manipulating the wind to their advantage.
 

Hindrances

Vow of Silence (Major) The Navigator has taken a vow of silence and can only communicate through gestures or writing. They suffer a -2 penalty to Persuasion rolls and cannot use verbal communication.   Secretive Order (Minor) The Navigator must keep the secrets of their Order. They suffer a -2 penalty to Persuasion rolls when discussing their Order or its practices with outsiders.   Bound by Duty (Major) The Navigator is bound to assist those in need of safe passage, even at great personal risk. They must make a Spirit roll to refuse a request for aid, with a -2 penalty if the request is urgent or life-threatening.
Domains: Travel, Air, Sea
  Skills: Boating, Common Knowledge, Piloting, Knowledge (Navigation), Language, Notice, Repair, Survival
  Edges: Ace, Arcane Background (Cleric), Concentration, Connections, Expert, Explorer, Favoured Terrain (usually sea or sky), Level-headed, Linguist, Scout
  Hindrances: Code of Honor (Navigator), Outsider   Powers: Beast Friend, Boost/Lower Trait, Conjure Item, Darksight, Divination, Elemental Manipulation, Environmental Protection, Farsight, Fly, Light/ Darkness, Locate, Plane Shift, Protection, Speak Language, Summon Ally, Summon Animal, Summon Monster (Air or Water monster or Elemental).


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