Raid Tradition / Ritual in Aroka: Fallen World | World Anvil

Raid

This is of the fewest seen strategic/tactical games in the Consortium as it originated from the Feral tribes of Okanu. So few members of those tribes have had the privilege of interacting with the Consortium outside of combat that there are few cultural or material exchanges between them. However, some adventurers claim to have had interactions with certain Feral tribes that didn't end in blood and have brought back special item and knowledge for trade and boasting rights. One of these is the game Raid. The rules are unclear and vary depending on who you speak to, but the premise is that there are two or more tribal leaders seeking to survival and thrive in the harsh wilderness, preferable at the expense of their opponents. This rapid-paced game uses two-sided rocks with a mark, scratch, or symbol one side to determine the outcome of actions as the players work as quickly as they can to outmaneuver or outsmart their opponents. It is not uncommon for some games to resort to blows in the heat of the moment. Some adventurers claim to have witnessed tribal members play Raid and say that it isn't uncommon for blood to be drawn.    Despite it's aggressive nature and savage origin, the intent of the game is to develop the instincts and speed of the players, rewarding rapid decision-making, taking advantage of opportunities, and timing your actions for devastating effects. The two-sided stones, which are often replaced by coins when available), introduce a degree of chance and randomness. The more of an advantage one player has over another, the more rocks they can flip, increasing the likelihood or having more marked sides facing up than their opponent. However, once an advantage is leveraged, it is lost, teaching players not to rely too heavily on a single or handful or factors. This creates a focus on leveraging every variety advantage possible and rapidly adapting to changing situations vice using brute force to overpower your opponent. More "civilized" versions of the game developed throughout the Consortium tend to shift away from this method, introducing factors that provide permanent bonuses, making the game more predictable and favoring those that take the time to think and cultivate a strategy.

Comments

Please Login in order to comment!