The Lands of the Eye
Overview
While the elves are traditionally believed to be the blessed of the Gentle Queen Geniché, the orcs are believed to be the blessed of the Fierce Queen, Geteema. Centered on the fertile lands surrounding the vast inland sea known as the Eye of Geteema, the orcs live a life that honours the Creator Goddess and her Pantheon, but with particular veneration for the triad of Geteema (whom they call Getma the Great Mother), Arma (whom they call the Dread Daughter) and Seedrik (whom they call the Dark Father). For the Great Mother, they are often led by a circle of wise women who guide the fiery passions of the orcish heart; for the Dread Daughter, they hunt and make war to honour their dead; those dead then share some of the worship with their Dark Father, keeping him nourished in ways shut to him since his exile to the Underworld. It is for this reason that it is said that male orcs do not reincarnate as anything other than male orcs, while female orcs are free to live, die and be reborn unfettered by the need for the orcish chain of souls to nourish their Dark Father.
The most prominent feature of the Lands of the Eye is the sheer amount of life churning throughout the lands and waters. Whether it be plant, animal, or thinking being, the sheer number of living creatures struggling for survival and dominance is staggering. This is reflected in the way that the generally-dominant orcish people live here. The Lands of the Eye are ruled primarily by extended family groups ruling over less powerful groups. For these families, power waxes and wanes as the tides stir upon the Eye. Within most of these families, however, the power structures tend to be very similar: the women make most of the important decisions, and spend much of their time redirecting the sheer passion of their male counterparts toward internal competition for pairing, never-ending great hunts, and ultimately mobilizing for war.
Oddly enough, the Eye of Geteema and the lands around it are generally regarded as the most anarchic with roiling chaos existing throughout. This is not entirely correct, and in fact, there are literal and figurative islands of purest harmony and order that exist almost in spite of what surrounds it. Often viewed as an impenetrable mass of sheer chaotic struggle, the Lands of the Eye are relatively unknown to all but the most dedicated, skilled or determined explorers and adventurers. There are plenty of reasons to attempt to discover the hidden treasures of the Eye, however, as it seems to be the place where many of the most ancient wonders of the Age of Myth and the Age of Heroes exist intact due to the unique cultural beliefs of the orcish people.
Mythology & Lore
Women are generally the leaders, just as it is with elven and human regions that hold to the Old Faith. The main difference is that the orcish people are deeply connected to three deities in addition to paying homage to the Creator Goddess. Those three deities are Geteema the Great Mother of the orcs, Arma the Dread Daughter who has special bearing on almost all aspects of orcish life, and finally Seedrik the Exiled King. The latter of these three is the most salient reason that the orcs do not get along with nearly anyone at a cultural, political or religious level.
A Matter of Religion and Directing Destructive Energy
As the spiritual father of their people, the orcs believe that the Creator Goddess made a mistake in exiling Seedrik for his ambition. As a direct result of that, he wastes away in the Underworld and cannot receive the worship that they believe nourishes the gods and goddesses. As a result, his daughter Arma has arranged for a way to circumvent that exile and see her father get some nourishment. For lack of a better term, she set up a spiritual drip feed to maintain the vitality of her father -- orcish males are infused with a sort of spiritual energy through rituals performed during important markers in their lives that they can impart to Seedrik when they themselves enter the Underworld in death. The problem is that this energy is first instilled in most orcish males when they come of age and it happens at various intervals as they grow up, make their first kill, kill their first enemy, and so on and so forth. This spiritual energy really puts their passions into overdrive, and they need nigh-constant redirection by orcish women and special "priestly" men who do not go through the same divine infusions. Sports, competitions, crusades, hunting, warfare and other such quests are key in maintaining some semblance of civilization, but it's not uncommon for orcish warlords to stir up a feverish anarchy that often consumes much of the hard work the women and enervated men had built. As a result, when orcish passion boils over, it's often sent outward to crash against goblinoid hordes, dwarven steel, elven arrows, or human walls -- really whatever target is convenient.
Divine Origins
It is said that the twin goddesses of the Earth, Gentle Geniché and Fierce Geteema, both created their own ideal and favoured people. For the Gentle Queen, the elves were settled in and around her verdant Garden. For the Savage Queen, the orcs were raised from the depths of her roiling waters and now live upon and around the inland sea known as the Eye of Geteema. Each have their own ways of life, but they shared a common veneration for the entire pantheon. Upon the exile of Seedrik, it is said that the orcish people followed the sentiments of their matron Geteema and her daughter with Seedrik, Arma. This is when relations between the orcish people and elvenkind broke down, and now elves reject the measures by which the orcs take to send the strength of their words and deeds to the Exiled King and see it as an affront to the decree of the Goddess of All Creation. This tension has served as the major undercurrent between these two peoples, and it often colours the words, actions and practices of each on a personal and collective level.
Worship
Orcs observe several stages in life, somewhat differently than elves. These include, but aren't limited to:
- Naming (Survival of Infancy)
- Coming of Age (Initial Infusion, if male)
- Walking the Third Path (if male, but no infusion)
- First Hunt
- First Blood in a Duel
- First Blood in a Battle
- Joining a Clan (like Marriage, but only for an infused male joining a matriarch's house and taking on house duties including parenthood and such)*
- Birthing a Child (women only)
- Joining a Brotherhood (of Hunters, Warriors, Callers or Explorers)
- Joining a Sisterhood (of Priestesses, Leaders, Healers or Magicians)
- Joining a Circle (of male Priests, Druids, Bards, Magicians, etc.)
- Becoming a Grandmother (women only)
- Final Oaths (Actions to be taken before one is expected to die, usually a big hunt, battle or other mortal challenge)
- Death Rituals
Priesthood
For the most part, women form the major proportion of those who perform divine rituals and observances. There do exist orcish men who perform divine rituals, they are a rare lot who occupy very important positions in orcish society. Despite being male, they are not infused with the strength of their people for the nourishment of their Dark Father after death. As a result, these priests are the only orcish males who are not locked into being reincarnated as another orcish male soon after death.
Sects
Each of the three most prominent deities have their own cults within the overall structure of life around the Eye.
1. The Cult of the Great Mother
2a. The Cult of the Dread Hunter (Arma Aspect 1)
2b. The Cult of the Dread Warrior (Arma Aspect 2)
3. The Cult of the Dark Father
But also, the Veiled Sun Goddess Hatha has her own Cult dedicated to protecting the Matriarchs especially in times when an orcish Warlord of sufficient power emerges.
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