Confederation of Aldoon
Overview
Located on the eastern edge of the Free Realms, there exists a dour bunch of human princelings who have taken much of the worst lessons from their time as a province of the Dwarven Empire and the most expedient understanding of the teachings of the Divine King. This group of petty oligarchs squabble amongst themselves almost as much as they lord their dominance over an overworked and underserved commonfolk population. East of the Kingdom of Eos, the Confederation of Aldoon balances their need for good trade relations with their neighbours with a jealous need for uncontested control of their individual holdings.
Centering around a cluster of ancient impact craters from the mountainous highlands bordering the Badlands nearly to the coast bordering the Imperial Remnant's string of fortified towns, the lands of Aldoon are only unified by their need to defend themselves from the goblinoid threat looming over the ridges and mountains to the north and their need to keep both the King of Eos and the Dragon Court of the Imperial Remnant from intervening in their affairs. Those who rule the Confederation of Aldoon are formally called Princes, though their actual titles vary from Baron to Count, Marquess and Duke depending on what was proclaimed during the time of the Dwarven God-Emperor. The Princes rule their own holdings quite directly, but they share common jurisdiction over matters that concern three or more of these oligarchs. In a confederation of seventeen various Princes with variously sized holdings, many things are shared in common jurisdiction.
The Confederation is ruled politically by the Council of Princes as a whole, but its more direct executive functions are undertaken by a Chancellor chosen by a convoluted but elective decision of the Council. The Chancellor may select a Cabinet of other Princes or "other nobles of sufficient quality" to oversee such concerns as the Treasury, Foreign Affairs, War, and Justice. The Chancellor also appoints governing Lord-Mayors for the three Cities of the Confederation and the Magistrates who oversee legal matters such as law interpretation and dispute resolution, though these candidates must be confirmed by a simple majority in a sitting of the Council of Princes. The Chancellor and the Cabinet are ostensibly the rulers of the country as a whole, but the more-powerful Princes tend to avoid directly serving as the Chancellor or on the Cabinet, and prefer to direct their own energies and resources at maintaining their dominance.
Aldoon, The City of Confederation
The capital city started off as a Free City that was largely regarded as neutral territory for those in the area of the Confederation since before the rise of the Dwarven Emperor. Situated on an island upon a lake that shares the name of Aldoon, the City of Aldoon is quite large in area but only middling in population. Near the center of the island is a natural spring that feeds a crystal-lined pool. That water is renowned for its healing and calming abilities, and it is bottled and sold by an antecedent of the Church of the Divine King -- the Temple of the Martyr's Tears. The city has one major bridge built from its closest point to the mainland which was built during the time of the Dwarven Emperor, and it is an architectural wonder, more than forty feet across and often sixty feet from the ground or waterline. The Great Aldoon Bridge hops from three small islands before connecting to the largest island of Aldoon itself.
The city is split into six districts.
- The Temple District: the Temple of the Martyr's Tears, a Cathedral of the Church of the Divine King, and an Open Shrine of the One Faith (Divine King).
- The Noble District: Manor Houses and specialized shops, restaurants, saunas and bath-houses exclusive to the Princes of Confederatioin.
- The Palace of Confederation: A gigantic stone structure houses the Hall of the Council and the offices of the Chancellor and Cabinet.
- The Commercial District: The Grand Market, Banker's Row, the Court of Justice, countless shops and inns and the Tower of the Arcanum all exist here.
- The Foreign District: Embassies, Chanceries and Consulates are all built here, as are dedicated housing and commerce for foreign representatives.
- The Outer Ring: Everything else, roughly two thirds of the total area is outside a fortified inner wall and inside a fortified outer wall.
Unity and Prosperity
Type
Political, Confederation
Alternative Names
Aldoon, the Confederation
Demonym
Aldoonian, Confederation
Location
Neighboring Nations
Comments