Session 50: Into the Prism
General Summary
Old Enemies Return
We pressed deeper into the Interworld, the Circus fading behind us, their duty now to guard our path back. The caverns twisted into silence until the familiar sound of laughter echoed through the crystalline halls. Cracked Iron Cackling Fire—the Flind who had haunted us since the earliest days—stood before us once more. Once slain in life, once banished again, and yet here he stood for a third time. But this was not the same beast. Pain lined his eyes, and though his hands reached for his flindbar with the same savage certainty, there was something in his posture that spoke of weariness, of inevitability. Still, the Interworld dragged him into violence, and we clashed. He lashed out wildly, but we struck together as one. The battle was mercifully short, and when his final breath escaped, it was not with rage but relief. At last, Cracked Iron was granted the rest he had been denied.The Orbs of Force
The respite was brief. The path narrowed, and ahead floated half a dozen orbs, glowing with unstable light—blue and violet, pulsing with unnatural force. At first, they seemed almost harmless, but when we drew near, they erupted in waves of energy, slamming into us with blasts strong enough to break stone. We tried—gods know we tried—to disrupt them, but none of us carried the right knowledge for such sorceries. So we ran. Blasts struck us from all sides, bruises and burns forming with every step, but somehow, through sheer stubbornness and desperation, we burst through to the other side. Ahead, the exit of the Interworld gleamed like salvation.The Scythe-Bearer
And yet salvation was denied. A figure stood before the way forward—tall, skeletal, cloaked in shadow, its scythe gleaming with inevitability. The Grim Reaper itself. It knew us. No—him. It knew Dulb. It had waited for him, hungry for his soul, for his defiance of fate. I felt the inevitability of it in my bones: Dulb had cheated death too many times, and the Reaper had come to collect. The fight was horrific. Every swing of its blade brought us to the brink of ruin. One blow would have ended Dulb, had Horsolomew—not beast, not man, but whatever he was—stepped into the arc of that killing strike and paid the price in his stead. With my magic, I bent time itself to slow the Reaper’s harvest, wrapped Dulb in every death-warding charm I could muster. And somehow—through the most improbable, infuriating, goblin-like lie Dulb had ever uttered—he convinced Death itself that he was not Dulb. To this day I cannot explain it, and yet the Reaper withdrew. We lived.Into the Prism
With the Shard of Prismatic Infinity in hand, we turned at last to the gateway. The Shard shone with refracted light, unlocking the veil, and we stepped forward into the Pantheon Prism. It was unlike anything I had ever seen—a realm of crystalline trees and mushroom groves, glowing with strange reflections that caught our every movement. The air was thick with echoes, our images distorted, multiplied, mirrored. It was beautiful, but wrong. And then we saw it—Warby’s reflection stepping free from a crystal wall, blade already raised. It struck with Warby’s strength but none of his soul. Goq’s reflection followed soon after, the truth dawning: some malevolent entity was pulling our very selves into the Prism against us. We had no choice but to fight, not just our shadows but the thing creating them. The battle had only just begun when the world stilled, and we knew this fight was far from over. Sera
Sunny Grannach
Brazen White Bulb Conquering Red Blossom
Dulb the Deckhand
Dulb's sheet
Level 13 Swashbuckler.
Goq-Ixai
Report Date
20 Sep 2025

Comments