The Rhymsmere Trading Syndicate
One of the larger trading groups that has managed to gain exclusive access to Gates, the Syndicate is not well regarded on Ardach. Their practices are cut-throat, the turn-over high, and the use of force is extensive. On Ys the Syndicate has been prolific in regards to claiming territory, exhuming relics, and gathering raw resources.
The staff, goods, and mercenaries are all known by the company crest: cobalt blue lotus on a white field. It is enameled on the armor, burned into the crates, painted on every building, and is the standard ink in missives.
In 8765 the Syndicate took a Portal by force in a hostile takeover, lead by the omnipresent Guard, killing or subsuming the then waning Woven Triumvirate. The fallout from the attack put the Syndicate at war with several countries and two faiths. It was another three years of skirmishes before peace was tacitly established.
Structure
CEO - The Lady - Head of Ys operations
Board of Directors -
Albrecht De Rollo - Head of Acquisitions
Laura K'Vane - Archminster of Magical Research
Olga Breakmane - Master At Arms
Duello Brivare - Agriculture and Animal Husbandry
Lota'Hillian Smith - Head of Services
Mathias Mercer - Master of Games
Department Manager
Project Managers
Associate
Public Agenda
Profit at any cost.
Assets
Three batallions each with 2,500 troops
Keep
Title of Duke and the right to levee troops
47 Outposts in Ys
13 ore mines
100 'Acquisition Experts'
300 company farms on Ys
3 frigates on Ys
10 Frigates on Ardach
1 Airship on Ardach
23 Contracted Magi on Ys
57 Contracted Clergy
2,000 Support Staff (traders, wagoneers, handlers, etc.)
2 Settlements on Ys, 500+ staff each
History
Originally a merchant's league, the Syndicate formed a hundred years back in response to increased raiding on trade routes and nations seizing goods. The Syndicate pooled their considerable resources, bought lands and a title in the Alliance, and established an armed presence protecting their caravans. They were so successful that they were able to establish routes in hostile territories and charge high prices for the otherwise unavailable goods.
They have since offered expanded to full mercenary operations with entire battalions up for rent. The contracts prohibit both sides in a conflict from hiring RTS troops.
Since the gates opened the RTS used their might to prey on on the weak and isolated Orthrodan city state. Under the auspices of an Alliance annexation, the RTS attacked the city and seized the Gate. The Alliance accepted the city in exchange for allowing the RTS unrestricted access to the Gate and the resources it provides.
The Alliance tolerates this joint custody for a tariff on the goods the RTS brings through.
Demography and Population
Mixed races, nations, and languages. Anyone who wants a job and can keep their mouth shut.
Foreign Relations
Openly Hostile - Killing in Settlements or on foreign soil is discouraged, but more than a few Managers are known to pay bounties on soldiers or agents. Farms and civilians under Contract, who are not armed or hostile, are not acceptable to kill or harm. The official line is 'We don't trade with you.' The unofficial line is 'We'll fuck you up if no one is watching, and we don't think we'll get caught.'
The Thessalian Directive
Hostile natives of Ys (most orcs, most giants, all ogres, all trolls, all goblins)
Mildly Hostile - We'll charge you double. We'll always keep an eye on you because we don't trust you.
Aramich Resource Group
Botavian Merchant's Alliance
Selipnir Trading Guild
Vashtic Empire
Kolohaven City State
Porstic City State
Clan MacCreedy
Steve in Accounting
Neutral - You get full price. I might not remember your name but hey, coin is coin. For a price we'll do something odd. No butt stuff though.
Non-hostile natives of Ys (lizardmen, some orcish tribes, some giants, some kobolds)
The Holy Order of Byron
The Church of Wadjet
The Church of Lissala
The Church of Milani
The Church of Kurgess
The Church of Gozreh
The Church of Iori
Good Terms - Discounted goods and services. Can expect and are expected to assist when in need.
The Red Wizards of Hathia
The Church of Szuriel
The Church of Hanspur
The Church of Feronia
The Church of Birgh
The Church of Alseta
The Church of Erecura
The Church of Apsu
The Church of Easivra
The Church of Norgorber
The Church of Nethys
The Church of Desna
Extremely Friendly - Open and good terms. Go out of their way to help each other. Share camps, rations, staff, and resources for nominal fee's.
Mortant Alliance
The Church of Abadar
The Church of Irori
The Church of Erastil
We can get you anything, for a price.
Type
Consortium, Business
Capital
Alternative Names
The Blues, Flower Girls, Dick-Ates
Formation Type
Training Level
Professional
Veterancy Level
Experienced
Government System
Oligarchy
Power Structure
Dependent territory
Economic System
Market economy
Currency
Company Scrip or Gold
Legislative Body
The Board of Directors
Judicial Body
Master at Arms
Location
Controlled Territories
Neighboring Nations
Notable Members
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