Session Six

Kepri recieves a letter from Lady Ayda with the location of Meripe , she is in Mesnet a captive of Lady Raii. The party has the option to go after her and rescue her.   Stealth options: There is a sewer entrance guarded by some eldritch horrors, will lead into the palace kitchens front aproach: they can request an audience but courtiers of lady raii will recognise khepri and try to arrest them all Night road: if they use a night road they have a 1/3 chance of ending up in mendes. other options are mesnet and razor accedemy   during downtime saro was attacked by mendes but managed to defend themselves. mendes has lost cohesion becuase of this. ToO now has 2 dominon available for the godbound.   should the party find Meripe she is being held in lavish rooms by the library. gaurded by a small boy with bright green eyes. he will welcome the party into the room and offer to go and fetch meripe from the library. there is something off about the room. it is too bright, too perfect, the boy too sweet. they will need to start making dex saves con saves and wisdom saves. mostly wisdom saves. if they succead, the room falls away to reveal a temple where they must fight against the boy, turned angel. if not they are trapped there until they realise.   --- Tiaset wants to teach the people how to read. gossip board encourages reading and makes the library open access to all people. librarian also able to help the people to read and write. Khepri wants to create paths of roads and creat and efficient trade network. shes made lamps using sun magics to let people travel during the night. Sunlit Path. Dante has been training his cult for sleeper agents in certain places. one agent per month, each month in a place gives one peice of information. Tiaset suggests starting with an agent in Kamo (court of lady ayda).   Khepri's Letter is revealed to the party and they discuss the options available to rescueing meripe. khepri is unsuprisingly wanting to charge head in. dante suggests the night road, khepri recalls the sewers.   Tiaset dyes her hair and disguises herself and walks onthe floor with shoes.   They choose to go the head on approach and go to the gates of mendes. The gaurds call for support and Tamo Ba apears, small cute boy who laughs wayy too perfectly. Caldir is captivated by him. They are taken to a large conference hall and make conversation where Tamo teases them. Caldir says how wonderful everything is.   They are led up to some rooms near the library in the palace and there Meripe opens the door, she smiles at them all and asks who they are. much emotional damage. Khepri tries to convince her who she is but meripe has no memory. Caldir continues to say how lovely everything is while Tamo encourages them all to stay and be happy here.   Khepri uses a miricle of the sun to dispell Tamo's magic and reveals the room to be a dungeon and Tamo to be a higher angell. Fight!. Khepri and Caldir take alot of damage and nearly fall but they slowly chip away at the angel as it strikes them. Khepri deals the final blow and cracks its skull. As she does, meripe awakens after falling unconcious during the fight. in Khepris arms she smiles and remembers her.   The Party must now escape. The option of the catacombs remains.  The party takes the catacombs and fight the uncreated horror hidden there. Caldir causes the catacombs to collapse which makes a large hole appear in the side of the pyramid. This will have no concequences whatsoever.    Tiaset uses her control of the winds to wipe all the tracks from their hastey retreat back to the town of oathes Caldir regenerates the hores so they are effectively immortal to time

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