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Chef

A Chef is a specialized support artisan who bridges the gap between survival and restorative magic. While often overlooked in favor of the sword or the spell, a Chef ensures that a party is not just fed, but physically and mentally bolstered for the rigors of adventuring.

Through the mastery of Cook’s Utensils, a Chef transforms raw, often monster-derived ingredients into culinary masterpieces that provide mechanical benefits beyond simple nourishment.

Relevant D&D Mechanics

If you are building a Chef character, keep these "crunchy" details in mind:
  • The Chef Feat (Tasha’s Cauldron of Everything): This is the definitive way to play this profession. It increases your Constitution or Wisdom and lets you cook treats that grant Temporary Hit Points equal to your proficiency bonus.
  • Prestige Dishes: A Chef might quest specifically for a Hero's Feast (6th-level Conjuration spell), attempting to recreate its effects through mundane culinary mastery.
  • Survival Skill: Often used in tandem with Cook's Utensils to find edible flora and fauna in the wild.

Career

Qualifications

In Janji

Server

  • No Prior experience

Prep Cook

  • No Prior experience

Line Cook

  • A Seedling Bond as a Server or Prep Cook
  • For a hireling, at least one year of experience
  • Ability to cut meats and vegetables into the cuts and sizes requested by a cook

Cook

  • An Anchor Bond as a Line Cook
  • For a hireling, at least three years of experience
  • Ability to use various cooking modalities:
    • Open Flame, Spit, Oven, Stovetop
  • Ability to use various cooking methods:
    • Bake, Steam, Sautee, Roast, Toast
  • Ability to hault cooking for different "doneness":
    • Meat: Rare, Medium-Rare, Medium, Medium-Well, Welldone
    • Aldente

Chef

  • An Iron Bond as a Cook
  • For a hireling, at least five years of experience
  • Ability to follow a recipe and recreate a dish consistently over and over

Career Progression

Seedling Bond (1 Year)

  • Server
  • Prep Cook
    • Leaves knowing to cut meats and vegetables into the cuts and sizes requested by a cook.

Anchor Bond (3 Years)

  • Line Cook
    • Leaves knowing to use all cooking modalities, cooking methods, and cook to all "donenesses."

Iron Bond (5 Years)

  • Cook
    • Leaves knowing how to follow a recipe and recreate a dish consistently over and over.

Pillar Bond

  • Chef
    • Leaves knowing how to create brand new recipes from scratch.

Payment & Reimbursement

  • Normal stipends for the Bonded
  • Hirelings:
    • Server / Prep Cook: 8cp - 1 sp/day
    • Line Cook: 1.5-2sp/day
    • Cook: 3-4sp/day
    • Chef: 6-8sp/day

Other Benefits

  • Often the best quality (and variety) of food.
  • Great survival skill.
  • Very marketable skill, cooks & chefs are always in demand since they can work in refectories, taverns, restaurants, inns, Master's Estates, and private dwellings.

Perception

Purpose

The primary role of a Chef is party sustainability. Beyond preventing starvation, a skilled Chef uses their knowledge of ingredients to provide mechanical advantages:
  • Restorative Meals: During a short rest, a Chef can prepare special food that allows allies to regain extra hit points (often an additional 1d8 if using the Chef feat).
  • Treats for Temp HP: They can craft "snacks" that provide Temporary Hit Points, representing a surge of morale and energy.
  • Magical Infusion: High-level Chefs (often Alchemists or bards) may infuse food with effects similar to potions, such as resistance to poison or enhanced strength.

Operations

Tools

  • Cook’s Utensils: A metal pot, cutlery, a cutting board, ladles, and basic spices.
  • Portable Spit: For roasting game over a campfire.
  • Iron Rations: The "emergency backup" that a Chef strives to avoid using.

Materials

  • Common: Salt, dried herbs, flour, local livestock meats, local catch, gathered fruits and vegetables.
  • Exotic: Monster parts (e.g., Owlbear flank, Hydra neck), bioluminescent fungi from the Underdark, or Fire Elemental essence for "spicy" seasoning.

Dangers & Hazards

Cooking in a dungeon or the wilderness is a high-risk occupation:
  • Attracting Predators: The smell of a roasting boar can draw Owlbears, Goblins, or Displacer Beasts from miles away.
  • Toxic Misidentification: Mistaking a Shrieker fungus for a common mushroom can lead to an early grave (or a very loud kitchen).
  • Elemental Mishaps: Using magic to flash-fry food can lead to unintended explosions or "over-seasoning" with magical residue.
Cooking in a tavern/bar/restaurant carries different risks/hazards:
  • Unhappy Customers: The ungrateful, the rude, etc.
  • Untrustworthy Suppliers: Is that really chicken? How fresh is that "herb mix?"
  • Tools: Sharp tools, hot fire, hot oil, hot oven, hot stovetop, etc.

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