A college focused on history that fills its
ranks with passionate scholars, diligent
researchers and daring adventurers. Lorehold
values those who dedicate their entire focus
to furthering the knowledge of the college
and never backing down from tough
challenges. You can increase your dedication
by the following means:
• Lead a research team or write a research
paper.
• Go on a heroic adventure.
• Be bookish and brave!
Lorehold Activity – Field
Research for Adventuring
Lorehold’s library is filled with tales of daring
adventures and the challenges they faced on
their journey. You can select a field research
topic such as ‘Adventuring in Frozen Wastes’
and attempt to add to the Lorehold Library
by exploring that environment and facing its
challenges. When you return to Lorehold
you gain an amount of Dedication based on
events witnessed, creatures fought or
locations discovered. Events can include
natural or otherworldly phenomenon in the
region such as volcanic explosions,
dangerous flora or entrances to elemental
planes. You can only gain the highest tier of
dedication for each category. For example, if
you find a Rare Creature and an Expected
Creature you only gain dedication for the
Rare Creature. You received 1 Dedication for
discoveries in the left column, and 2
Dedication for the right.
Creature Table
|
Creature Table |
|
Creature |
Expected Creatures. Discovery and
study of creatures expected of the region. |
Rare Creatures. Discover and study of
creatures rarely seen in the area. |
Locations |
Known Location. Exploration of an
area known to Lorehold. |
Discovery. Discovery of a new location
of note to Lorehold. |
Events |
Common Event. Witness and analyse a
common event for at least 1 minute, such
as a creature that has been exposed to
local deadly fauna. |
Rare Event. Witness a rare event that
cannot easily be replicated or are
inherently dangerous, such as a glacier
collapses or tears to other planes. |
Passion for Knowledge
3 Dedication
Once you have reached this level, you gain
two Lorehold proficiencies. One of these
must be a skill, the other must be a tool.
Whenever you finish a long rest in a location
with a library or place of study you can
change these proficiencies.
In addition, you can cast the spell Identify
as a ritual and can cast the spell detect magic
once a day, regaining the use after a short or
long rest. Intelligence is your spellcasting
modifier for these spells.
Adventurer’s Heart
10 Dedication
You gain advantage on saving throws against
being frightened. Whenever you succeed on
a saving throw against the frightened
condition, you can temporary hit points
equal to your level.
In addition, you can spend 8 hours
studying in a place of learning or library and
analyze a region such as forests, mountains
or swamps. You and any creature you travel
with gain advantage on Intelligence
(Investigation), Wisdom (Perception),
Dexterity (Stealth) and Wisdom (Survival)
checks made in the region for the next 7
days.
Diligence
25 Dedication
If you would roll disadvantage on a skill or
tool checks you are proficient with, you
instead roll one die. Whenever you roll a
skill or tool check with advantage, if you are
proficient in that skill or tool you may add an
additional 1d4 to the roll.
In addition you can cast the spell legend lore
once a day, regaining the use after a short or
long rest. Intelligence is your spellcasting
modifier for these spells.
Lorehold Mastery
50 Dedication
You have conquered your fear and become a
true legend. You are a master of Lorehold
and a hero of the ages.
You gain +2 to your Intelligence or
Constitution score. Your maximum for this
score increases by 2.